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Commit Graph

68 Commits

Author SHA1 Message Date
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
3dfe88c068 Make Key a bindable, pass down to drawable hit objects. 2017-05-22 15:28:30 +09:00
smoogipooo
c972335297 Add InputTarget to capture input from columns before hit objects. 2017-05-22 15:25:37 +09:00
smoogipooo
bc629d193d InternalChildren -> Children. 2017-05-16 19:26:46 +09:00
smoogipooo
3c8d75effb Fix unused directive. 2017-05-16 18:36:38 +09:00
smoogipooo
60666dc824 Rename. 2017-05-16 18:05:09 +09:00
smoogipooo
ac02d1ab10 TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation). 2017-05-16 17:50:09 +09:00
smoogipooo
7039205363 Invert the playfield by default to make calculations a bit simpler and clean up a lot of code. 2017-05-16 17:34:41 +09:00
smoogipooo
a25f11e809 Initial removal of TimingSection. 2017-05-12 22:23:32 +09:00
smoogipooo
5f30a89f76 General refactoring + renaming of TimingSectionContainer. 2017-05-11 16:09:48 +09:00
smoogipooo
da4be2f9d6 Move notes above judgement area but below keys. 2017-05-11 14:32:31 +09:00
smoogipooo
a6b71f8ccb Resharper fixes. 2017-05-11 14:11:52 +09:00
smoogipooo
b10df74079 Full rewrite of timing section code, partially working for now. 2017-05-11 12:33:19 +09:00
smoogipooo
2edc39ae16 Add timing sections. 2017-05-10 15:09:29 +09:00
smoogipooo
14e4714f08 Rewrite a lot of ManiaPlayfield/Column to support left/right special styles and arbitrary number of columns. 2017-05-03 19:38:15 +09:00
smoogipooo
7de36b7aa2 CI cleanups. 2017-05-03 12:58:46 +09:00
smoogipooo
71acf1c57d Move classes out of test case. 2017-05-03 12:37:47 +09:00