Dean Herbert
7011928d86
Fix abysmal debug performance due to try-catch logic in DrawableRulesetDependencies
2023-04-03 18:04:33 +09:00
Dean Herbert
b0c09df259
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-03 15:33:35 +09:00
Dean Herbert
0d77ec013a
Fix ruleset-local shader manager not correctly falling back to existing cached shaders
2023-03-28 15:00:49 +09:00
Dean Herbert
c742b3f0a8
Update DrawableRulesetDependencies
xmldoc to read more correctly
2023-03-28 14:15:19 +09:00
Salman Ahmed
678e8ed736
Update UBO usages inline with framework changes
2023-03-16 14:06:35 +03:00
Dean Herbert
7b34607676
Merge branch 'master' into bubble_mod_implementation_clean
2023-03-16 13:45:22 +09:00
Dean Herbert
5f9b13a775
Rename Add
/AddRange
methods as they are no longer conflicting with Container
2023-03-15 18:02:41 +09:00
Dean Herbert
969c0e9c9d
Merge branch 'master' into veldrid-renderer
2023-03-14 17:35:38 +09:00
Terochi
8e8dda3ac0
Big simplifying
2023-03-11 23:29:36 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
...
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
Terochi
b51c41a804
Addressed changes
2023-03-09 20:14:58 +01:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable
2023-03-08 00:47:16 +00:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point
2023-03-07 22:46:24 +01:00
Terochi
8bf84869a5
Fixed errors covered in new tests
2023-03-07 20:39:50 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
Dean Herbert
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction
2023-03-07 16:09:45 +09:00
Dean Herbert
044b0604b2
Move OmitFirstBarLine
to TimingControlPoint
2023-02-28 19:29:31 +09:00
Dan Balasescu
dd9748a25c
Adjust DrawNodes to use UBOs
2023-02-25 01:42:55 +09:00
Terochi
09e7c21b23
Implemented a more complex setting conversion logic + tests
2023-02-24 15:11:22 +01:00
Bartłomiej Dach
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
...
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
...
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Bartłomiej Dach
ab97b02235
Remove contradictory remark from xmldoc
2023-02-21 21:05:46 +01:00
Terochi
dd53a70071
Addressed change requests
2023-02-21 21:01:31 +01:00
Terochi
191604340f
Added a way for mod settings to be kept when changing ruleset + test
2023-02-21 19:05:10 +01:00
Dean Herbert
9384687d6d
Switch ModMuted
to add its metronome to components rather than overlays
2023-02-21 19:04:06 +09:00
Dean Herbert
1acc536248
Move DrawableRuleset.Audio
to a less generic level
2023-02-21 19:03:52 +09:00
Dean Herbert
5ba6059911
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 13:58:15 +09:00
MK56
b74c1c8334
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-19 21:36:59 +01:00
Bartłomiej Dach
3183f5cee2
Merge branch 'master' into revert-result-in-playfield
2023-02-19 16:33:10 +01:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
Bartłomiej Dach
aac32a2c9f
Combine config and time checks into one
...
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
Maximilian Kruse
f3522c4162
change bindable seekToHitObject to private
2023-02-19 10:18:02 +01:00
Maximilian Kruse
ddd37bb319
Add setting to disable automatic seeking after object placement
2023-02-18 19:43:45 +01:00
Dean Herbert
19d5293ad1
Change early return to also find the earliest nested object
2023-02-17 18:59:31 +09:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield
2023-02-16 21:54:29 +01:00
Bartłomiej Dach
b8084a15eb
Revert ResumeOverlay
setter accessibility change
2023-02-16 21:26:01 +01:00
Dean Herbert
affa9507a1
Fix GameplaySampleTriggerSource
not considering nested objects when determining the best sample to play
2023-02-16 18:21:33 +09:00
Dean Herbert
ce9ef3bc3c
Always create ResumeOverlay
, with UseResumeOverlay
flag only affecting whether it is displayed or not
2023-02-16 15:47:20 +09:00
Dean Herbert
7afdcb9383
Merge branch 'master' into hide-resume-overlay
2023-02-16 15:42:14 +09:00
tsrk
076eb81b21
refactor: rename trigger classes
...
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
157bba7830
refactor: rename Trigger
class to InputTrigger
2023-02-15 21:41:36 +00:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
Dean Herbert
5024838f3a
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-15 13:47:18 +09:00
Dean Herbert
5ec5222d8a
Expose and consume OsuInputManager
explicitly
2023-02-14 17:36:07 +09:00
Dean Herbert
b42b5f97cf
Use Overlays
container rather than KeyBindingInputManager
for flashlight
2023-02-14 17:36:07 +09:00
Dean Herbert
970388d4e2
Move Overlays
container to accept input and be frame-stable
2023-02-14 17:35:12 +09:00
Dean Herbert
7aaaf7fca2
Combine and attempt to simplify the score import / preparation process further
2023-02-14 16:55:35 +09:00
Dean Herbert
63f3498762
Restructure UseResumeOverlay
to correctly handle a value change before BDL load
2023-02-14 15:11:33 +09:00