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mirror of https://github.com/ppy/osu.git synced 2025-03-09 08:27:25 +08:00

4580 Commits

Author SHA1 Message Date
Dean Herbert
7011928d86 Fix abysmal debug performance due to try-catch logic in DrawableRulesetDependencies 2023-04-03 18:04:33 +09:00
Dean Herbert
b0c09df259 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-03 15:33:35 +09:00
Dean Herbert
0d77ec013a Fix ruleset-local shader manager not correctly falling back to existing cached shaders 2023-03-28 15:00:49 +09:00
Dean Herbert
c742b3f0a8 Update DrawableRulesetDependencies xmldoc to read more correctly 2023-03-28 14:15:19 +09:00
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
7b34607676 Merge branch 'master' into bubble_mod_implementation_clean 2023-03-16 13:45:22 +09:00
Dean Herbert
5f9b13a775 Rename Add/AddRange methods as they are no longer conflicting with Container 2023-03-15 18:02:41 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Terochi
8e8dda3ac0 Big simplifying 2023-03-11 23:29:36 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
Terochi
b51c41a804 Addressed changes 2023-03-09 20:14:58 +01:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable 2023-03-08 00:47:16 +00:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point 2023-03-07 22:46:24 +01:00
Terochi
8bf84869a5 Fixed errors covered in new tests 2023-03-07 20:39:50 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage 2023-03-07 19:43:52 +01:00
Dean Herbert
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Terochi
09e7c21b23 Implemented a more complex setting conversion logic + tests 2023-02-24 15:11:22 +01:00
Bartłomiej Dach
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Bartłomiej Dach
ab97b02235
Remove contradictory remark from xmldoc 2023-02-21 21:05:46 +01:00
Terochi
dd53a70071 Addressed change requests 2023-02-21 21:01:31 +01:00
Terochi
191604340f Added a way for mod settings to be kept when changing ruleset + test 2023-02-21 19:05:10 +01:00
Dean Herbert
9384687d6d Switch ModMuted to add its metronome to components rather than overlays 2023-02-21 19:04:06 +09:00
Dean Herbert
1acc536248 Move DrawableRuleset.Audio to a less generic level 2023-02-21 19:03:52 +09:00
Dean Herbert
5ba6059911 Merge branch 'master' into fix-taiko-drum-nested-sample-detection 2023-02-21 13:58:15 +09:00
MK56
b74c1c8334
Merge branch 'master' into bubble_mod_implementation_clean 2023-02-19 21:36:59 +01:00
Bartłomiej Dach
3183f5cee2
Merge branch 'master' into revert-result-in-playfield 2023-02-19 16:33:10 +01:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing 2023-02-19 15:06:40 +01:00
Bartłomiej Dach
aac32a2c9f
Combine config and time checks into one
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
Maximilian Kruse
f3522c4162 change bindable seekToHitObject to private 2023-02-19 10:18:02 +01:00
Maximilian Kruse
ddd37bb319 Add setting to disable automatic seeking after object placement 2023-02-18 19:43:45 +01:00
Dean Herbert
19d5293ad1 Change early return to also find the earliest nested object 2023-02-17 18:59:31 +09:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
Bartłomiej Dach
b8084a15eb
Revert ResumeOverlay setter accessibility change 2023-02-16 21:26:01 +01:00
Dean Herbert
affa9507a1 Fix GameplaySampleTriggerSource not considering nested objects when determining the best sample to play 2023-02-16 18:21:33 +09:00
Dean Herbert
ce9ef3bc3c Always create ResumeOverlay, with UseResumeOverlay flag only affecting whether it is displayed or not 2023-02-16 15:47:20 +09:00
Dean Herbert
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
tsrk
076eb81b21
refactor: rename trigger classes
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
157bba7830
refactor: rename Trigger class to InputTrigger 2023-02-15 21:41:36 +00:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
5024838f3a Merge branch 'master' into bubble_mod_implementation_clean 2023-02-15 13:47:18 +09:00
Dean Herbert
5ec5222d8a Expose and consume OsuInputManager explicitly 2023-02-14 17:36:07 +09:00
Dean Herbert
b42b5f97cf Use Overlays container rather than KeyBindingInputManager for flashlight 2023-02-14 17:36:07 +09:00
Dean Herbert
970388d4e2 Move Overlays container to accept input and be frame-stable 2023-02-14 17:35:12 +09:00
Dean Herbert
7aaaf7fca2 Combine and attempt to simplify the score import / preparation process further 2023-02-14 16:55:35 +09:00
Dean Herbert
63f3498762 Restructure UseResumeOverlay to correctly handle a value change before BDL load 2023-02-14 15:11:33 +09:00