Christine Chen
25b8c2f257
Allow skipping storyboard outro
...
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Dean Herbert
51fee79ef1
Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:18:02 +09:00
smoogipoo
1f4c17b8f8
Apply changes to AllowScreenSuspension bindable
2021-04-07 21:20:44 +09:00
smoogipoo
cd53074941
Schedule spectator callbacks
2021-04-02 21:27:20 +09:00
smoogipoo
9bc2a486e0
Make SoloSpectator use the new SpectatorScreen class
2021-04-01 22:10:17 +09:00
smoogipoo
9e95441aa6
Rename Spectator -> SoloSpectator
2021-04-01 22:08:52 +09:00
Dean Herbert
0c53b4eb93
Fix wrong counting and add test
2021-03-31 14:09:39 +09:00
Dean Herbert
e0c61f4dc5
Fix retry count not updating correctly
...
Regressed with changes to player reference retention logic. Could add a
test but the logic is so local now it seems quite redundant.
2021-03-31 13:57:58 +09:00
Salman Ahmed
6aa0c9d8fd
Merge branch 'master' into legacy-sprite-text-fonts
2021-03-25 14:52:01 +03:00
Dean Herbert
4269cb7124
Extract majority of token retrieval code out of LoadComponentAsync for legibility
2021-03-25 13:48:41 +09:00
Dean Herbert
d55324585d
Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding
2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848
Make token private
2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35
Rename and refactor token request process to be easier to understand
2021-03-24 13:17:29 +09:00
Dean Herbert
e372e355ef
Reorder overrides in SoloPlayer to better follow chronological request order
2021-03-24 13:12:51 +09:00
Dean Herbert
8bed7748d6
Rename token request method to avoid double Request terminology
2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef
Add more xmldoc
2021-03-24 13:02:17 +09:00
Dean Herbert
e649a330a4
Implement SoloPlayer's request construction
2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516
Add flow for allowing gameplay to continue even when an error occurs with token retrieval
2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f
Move token request construction to LoadAsyncComplete to better allow DI usage
2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3
Update SoloPlayer to derive SubmittingPlayer
2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a
Further split out a player class which submits to "rooms"
2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555
Move score submission logic in general out to its own Player type
2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Salman Ahmed
43c1e1d217
Update existing usages
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Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Dean Herbert
503f29609a
Also set additive mode to match stable
2021-03-07 23:40:09 +09:00
Joehu
3e4dfdb675
Fix pop out count being above displayed count on legacy combo counter
2021-03-06 20:37:27 -08:00
Dean Herbert
4fd8501c86
Remove unnecessary using (underlying enumerator change)
2021-02-26 20:03:03 +09:00
Dean Herbert
90e8308716
Merge branch 'master' into localisation-refactor-framework
2021-02-25 17:28:55 +09:00
Dean Herbert
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
Dean Herbert
6a5c6febc5
Add inline comment explaining the retry loop
2021-02-23 13:23:32 +09:00
Salman Ahmed
5493c55da7
Fix silly mistake
2021-02-22 16:59:35 +03:00
Salman Ahmed
5e9040c291
Use "pausing supported" conditional instead
2021-02-22 16:26:35 +03:00
Dean Herbert
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Salman Ahmed
6bac83964a
Merge branch 'master' into fix-pofl-on-cooldown
2021-02-22 10:03:27 +03:00
Dean Herbert
38a2124921
Support instant exit if pausing is not allowed in the current game mode
2021-02-20 14:26:50 +09:00
Dan Balasescu
52372fe50d
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
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Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
Salman Ahmed
0771154dd2
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00
Salman Ahmed
ddd1dcff88
Attempt pausing every single frame
2021-02-19 11:33:26 +03:00
Dean Herbert
82cc06ca57
Fix new logic not considering fail overlay correctly
2021-02-19 17:26:54 +09:00
Dean Herbert
4c214b74ce
Merge branch 'master' into fix-error-exit-during-results-transition
2021-02-19 17:13:55 +09:00
Salman Ahmed
4436585aa4
Keep attempting to pause gameplay while window not active
2021-02-19 10:46:32 +03:00
Salman Ahmed
772471a6d8
Add failing test case
2021-02-19 10:46:31 +03:00
Dean Herbert
691cfa5bc3
Add expanded/compact display modes for GameplayLeaderboard
2021-02-19 16:46:30 +09:00
Dean Herbert
ee9e6fff40
Add bindable flow for expanded leaderboard state
2021-02-19 15:09:41 +09:00
Dean Herbert
3208b2c5bf
Fix potential nullref if mods are never set
2021-02-17 23:13:51 +09:00
Dean Herbert
403536ef80
Fix ModDisplay potentially being operated on before loaded completely
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Closes https://github.com/ppy/osu/issues/11810 .
2021-02-17 21:11:46 +09:00
Dean Herbert
9cba350337
Refactor again to better cover cases where the pause dialog should definitely be shown
2021-02-15 15:57:36 +09:00