The logic in `LegacyBeatmapEncoder` that was supposed to handle
the lazer-exclusive feature of supporting multiple slider segment types
in a single slider was interfering rather badly with the Bezier
converter. Generally it was a bit difficult to follow, too.
The nice thing about `BezierConverter` is that it is *guaranteed* to
only output Bezier control points. In light of this, the same double-up-
-the-control-point logic that was supposed to make multiple slider
segment types backwards-compatible with stable can be placed in
the Bezier conversion logic, and be *much* more understandable, too.
To be used in the editor, for the beatmap submission wizard.
I've recently been on record for hating "abstract" as a rationale to do
anything, but seeing this commit ~3 months after I originally made it,
it still feels okay to do for me in this particular case. I think the
abstraction is loose enough, makes sense from a code reuse and UX
consistency standpoint, and doesn't seem to leak any particular
implementation details. That said, it is both a huge diffstat and also
potentially controversial, which is why I'm PRing first separately.
See https://github.com/ppy/osu/issues/29720,
https://discord.com/channels/188630481301012481/188630652340404224/1334294048541904906.
This removes the tooltip due to being zero or negative information, and
also changes the description of the setting to not contain the word
"mirror", which will hopefully quash the "this is where I would place a
mirror to my screen to achieve what I want" interpretation which seems
to be a minority interpretation.
The first time this was complained about I figured this was probably a
one guy issue, but now it's happened twice, and I never want to see this
conversation again.
The `EventCount` variable wasn't factoring in that some results do not
affect unstable rate. It would therefore become more incorrect as the
play continued.
Closes https://github.com/ppy/osu/issues/31712.
The previous choices made it seem like potentially destructive actions
were being performed. I've gone with neutral colours and more suiting
icons to attempt to avoid this.
---
Addresses concerns in
https://github.com/ppy/osu/discussions/31621#discussioncomment-11948377.
I chose this design even though it wasn't the #1 most popular because I
personally feel that using green/red doesn't work great for these.