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Enable NRT on Column
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commit
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania
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{
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[Cached] // Used for touch input, see ColumnTouchInputArea.
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[Cached] // Used for touch input, see Column.OnTouchDown/OnTouchUp.
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public partial class ManiaInputManager : RulesetInputManager<ManiaAction>
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{
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public ManiaInputManager(RulesetInfo ruleset, int variant)
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@ -1,10 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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@ -45,11 +44,11 @@ namespace osu.Game.Rulesets.Mania.UI
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internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
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private DrawablePool<PoolableHitExplosion> hitExplosionPool;
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private DrawablePool<PoolableHitExplosion> hitExplosionPool = null!;
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private readonly OrderedHitPolicy hitPolicy;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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private GameplaySampleTriggerSource sampleTriggerSource;
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private GameplaySampleTriggerSource sampleTriggerSource = null!;
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/// <summary>
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/// Whether this is a special (ie. scratch) column.
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@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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[Resolved]
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private ISkinSource skin { get; set; }
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private ISkinSource skin { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.UI
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base.Dispose(isDisposing);
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if (skin != null)
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if (skin.IsNotNull())
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skin.SourceChanged -= onSourceChanged;
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}
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@ -187,14 +186,14 @@ namespace osu.Game.Rulesets.Mania.UI
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#region Touch Input
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[Resolved(canBeNull: true)]
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private ManiaInputManager maniaInputManager { get; set; }
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[Resolved]
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private ManiaInputManager? maniaInputManager { get; set; }
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private int touchActivationCount;
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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maniaInputManager.KeyBindingContainer.TriggerPressed(Action.Value);
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maniaInputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
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touchActivationCount++;
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return true;
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}
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@ -204,7 +203,7 @@ namespace osu.Game.Rulesets.Mania.UI
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touchActivationCount--;
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if (touchActivationCount == 0)
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maniaInputManager.KeyBindingContainer.TriggerReleased(Action.Value);
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maniaInputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
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}
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#endregion
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