This is a nuanced detail that was implemented incorrectly from the
outset. When mapping, generally a mapper chooses the distance spacing
with no regard to the SV. It has always been common to have a lower
or higher distance spacing than SV, but with the way the lazer editor
has worked, the SV was multiplied into the distance snap grid display,
incorectly changing its spacing depending on the "reference object"
(which is usually the previous hitobject chronologically).
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
This reverts commit beef3b418a.
Revert "Use linq expression for handling breaks"
This reverts commit 8464a1941b.
Revert "renames variables to make more logical sense"
This reverts commit 3b87ecf56c.
Revert "Removes overhead when not combo based size"
This reverts commit ac4229e3d4.