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mirror of https://github.com/ppy/osu.git synced 2025-03-13 02:27:20 +08:00

71975 Commits

Author SHA1 Message Date
Salman Alshamrani
3f51626f07 Simplify code immensely
Co-authored-by: Dean Herbert <pe@ppy.sh>
2025-01-21 02:20:51 -05:00
Dean Herbert
0a97fb6359
Merge pull request #31586 from minetoblend/feature/metronome-decimals
Display up to 2 decimal places for bpm in timing screen metronome
2025-01-21 16:13:10 +09:00
Dean Herbert
a7c9f84a93
Adjust visuals slightly 2025-01-21 15:14:39 +09:00
Salman Alshamrani
f133042936 Fix silly mistake 2025-01-21 01:14:18 -05:00
Dan Balasescu
afec5baea1
Merge pull request #31602 from peppy/fix-taiko-beat-snap-grid
Fix beat snap grid being lines not being corectly centered to time
2025-01-21 15:13:29 +09:00
Dean Herbert
748e631976
Merge branch 'master' into ios-system-file-import 2025-01-21 14:22:56 +09:00
Dean Herbert
46ff9d1aad
Fix beat snap grid being lines not being corectly centered to time
This was pointed out as an issue in the osu!taiko editor, but actually
affects all rulesets. Has now been fixed everywhere.

---

Closes https://github.com/ppy/osu/issues/31548.

osu!mania could arguable be consdiered "more correct" with the old
display, but I don't think it's a huge deal either way (subjective at
best).
2025-01-21 14:20:56 +09:00
Dan Balasescu
2c5b438589
Merge pull request #31593 from Rudicito/fix-player-settings-overlay-hiding-when-slider-drag
Fix player settings in replay hiding when dragging a slider
2025-01-21 13:49:39 +09:00
Dean Herbert
c8b05ce114
Tidy up code quality of RhythmEvaluator 2025-01-21 13:40:55 +09:00
Dean Herbert
aeca37c230
Merge branch 'master' into pp-dev 2025-01-21 13:19:01 +09:00
Dean Herbert
6b524aba60
Enable sentry caching to avoid sentry writing outside of game directory
See https://github.com/ppy/osu/discussions/31412. Probably safe enough.
2025-01-20 23:45:39 +09:00
Rudi Herouard
89586d5ab2 Fix settings in replay hiding when dragging a slider 2025-01-20 13:43:45 +01:00
James Wilson
a77dfb1068
Use correct HitWindows class for osu!taiko hit windows in difficulty calculator (#31579)
* Use correct `HitWindows` class for osu!taiko hit windows in difficulty calculator

* Remove redundant (and incorrect) hit window creation

* Balance rhythm against hit window changes
2025-01-20 17:04:31 +05:00
Dean Herbert
c20b836d9c
Merge pull request #31543 from bdach/daily-challenge-completion-marker
Add completion marker to daily challenge profile counter
2025-01-20 19:29:35 +09:00
Dean Herbert
cf032e5e7f
Merge pull request #31547 from bdach/editor/precise-move
Add precise movement tool to osu! editor
2025-01-20 19:29:22 +09:00
StanR
22e839d62b
Replace indexed skill access with skills.OfType<...>().Single() (#30034)
* Replace indexed skill access with `skills.First(s is ...)`

* Fix comment

* Further refactoring to remove casts

---------

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2025-01-20 09:39:35 +00:00
Eloise
e57565435e
osu!taiko new rhythm penalty for long intervals using stamina difficulty (#31573)
* Replace long interval nerf with a new one that uses stamina difficulty

* Turn tabs into spaces

* Update unit tests

---------

Co-authored-by: StanR <hi@stanr.info>
2025-01-20 11:40:52 +03:00
Salman Alshamrani
2b5ea4e6e0 Fix recent editor textbox regressions 2025-01-20 03:17:01 -05:00
Dean Herbert
dcdb8d13a9
Always select text when an editor slider-textbox is focused 2025-01-20 16:17:39 +09:00
Dean Herbert
da6954762a
Merge pull request #31553 from ILW8/add-tourney-acronym-warning
add warning text on team acronym conflict
2025-01-20 15:55:37 +09:00
Dean Herbert
a1bcdb091d
Adjust code slightly 2025-01-20 15:55:13 +09:00
Dean Herbert
7fd4adc7ec
Merge pull request #31583 from turbedi/cleanup
Remove redundant ToArray() calls in Osu/ManiaHitObjectComposer
2025-01-20 15:48:46 +09:00
Dean Herbert
04ba686be5
Add basic animation 2025-01-20 15:47:47 +09:00
Dean Herbert
b5b407fe7c
Knock some sense into daily challenge profile test scene 2025-01-20 15:40:38 +09:00
Dean Herbert
c4509bbe12
Merge pull request #31539 from Rudicito/seek-in-replay-scaled-by-replay-speed
Seek in replay scaled by replay speed
2025-01-20 15:15:50 +09:00
Dean Herbert
e3195e2316
Adjust new line break warning to hint 2025-01-20 15:02:31 +09:00
Dean Herbert
525e16ad1d
Fix one more new inspection in EAP 2025 2025-01-20 15:00:35 +09:00
Dean Herbert
e098f60f42
Merge pull request #31576 from CloneWith/feature/highlight-friend
Don't highlight friends' scores under beatmap's friend score leaderboard
2025-01-20 14:53:59 +09:00
Marvin Schürz
45e0d9154e Adjust tests to worked with snapped start time 2025-01-20 01:38:18 +01:00
Marvin Schürz
e386c9e373 Apply snapping when pasting hitobjects 2025-01-20 01:25:22 +01:00
Marvin Schürz
8f33b4cc61 Add comment 2025-01-20 01:14:21 +01:00
Marvin Schürz
3532ce1636 Olibomby insisted on it being like this so i concede 2025-01-20 01:07:13 +01:00
Marvin Schürz
a6ca9ba9fb Display up to 2 decimal places in MetronomeDisplay 2025-01-20 00:51:43 +01:00
Jay Lawton
2d0bc6cb62
Rebalance stamina length bonus in osu!taiko (#31556)
* adjust straincount to assume 1300

* remove comment

---------

Co-authored-by: StanR <hi@stanr.info>
2025-01-19 22:40:09 +00:00
Berkan Diler
b6ce72b6d9 Remove redundant ToArray() calls in Osu/ManiaHitObjectComposer 2025-01-19 23:27:44 +01:00
Jay Lawton
e04727afb1
Improve convert considerations in osu!taiko (#31546)
* return a higher finger count

* implement isConvert

* diffcalc cleanup

* harshen monostaminafactor accuracy curve

* readd comment

* adjusts tests
2025-01-19 21:55:34 +00:00
CloneWith
72e1b2954c
Don't highlight friends' scores under beatmap's friend score leaderboard 2025-01-20 00:21:10 +08:00
James Wilson
e320f17faf
Remove redundant angle check (#31566) 2025-01-19 18:47:39 +03:00
Bastien D.
67723b3e52
Fix osu!catch "buzz slider" SR abuse (#31126)
* Implement fix for catch buzz sliders SR abuse

* Run formatting

---------

Co-authored-by: StanR <hi@stanr.info>
2025-01-18 22:26:23 +03:00
Eloise
8354cd5f93
Penalise the reading difficulty of high velocity notes using "note density" (#31512)
* Penalise reading difficulty of high velocity notes at high densities

* Use System for math functions

* Lawtrohux changes

* Clean up density penalty comment

* Swap midVelocity and highVelocity back around

* code quality pass

---------

Co-authored-by: Jay Lawton <jaime@merkids.com>
Co-authored-by: StanR <hi@stanr.info>
2025-01-18 13:52:47 +00:00
ILW8
cbbcf54d74 add warning text on acronym conflict 2025-01-18 02:42:01 +00:00
Natelytle
5b4ba9225d
Move error function from osu.Game.Utils to osu.Game.Rulesets.Difficulty.Utils (#31520)
* Move error function implementation to osu.Game.Rulesets.Difficulty.Utils

* Rename ErrorFunction.cs to DifficultyCalculationUtils_ErrorFunction.cs
2025-01-17 19:37:34 +00:00
Dean Herbert
e753e3ee2f
Update framework (except android) 2025.118.0 2025-01-18 00:40:32 +09:00
Bartłomiej Dach
ec1a473593
Merge pull request #31542 from peppy/beatmap-carousel-v2-curvature
Add curvature to new carousel implementation
2025-01-17 15:26:44 +01:00
Bartłomiej Dach
ebca2e4b4f
Implement precise movement tool
As mentioned in one of the points in
https://github.com/ppy/osu/discussions/31263.
2025-01-17 14:28:57 +01:00
Bartłomiej Dach
b79e937d2d
Fix code quality 2025-01-17 13:34:16 +01:00
Jay Lawton
a42c03cea4
osu!taiko further considerations for rhythm (#31339)
* further considerations for rhythm

* new rhythm balancing

* fix license header

* use isNormal to validate ratio

* adjust tests

---------

Co-authored-by: StanR <hi@stanr.info>
2025-01-17 16:15:22 +05:00
Bartłomiej Dach
3c4bfc0a01
Merge spectator list classes into one skinnable 2025-01-17 11:23:14 +01:00
Bartłomiej Dach
a67a68c596
Remove unnecessary masking spec
It was clipping the daily challenge completion checkmark, and it
originates in some veeeeery old code where the profile overlay looked
and behaved very differently (0fa02718786a0eefa063cce18e9e5351f509ab59).
2025-01-17 10:40:26 +01:00
Bartłomiej Dach
b215073957
Add completion marker to daily challenge profile counter 2025-01-17 10:26:59 +01:00