Dean Herbert
0e29d3c4a2
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
0fe41fd50a
Fix blueprint showing even when mouse outside of container
2020-02-13 09:03:48 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
Dean Herbert
bd7c137394
Remap osu!mania dual stage key bindings to be more ergonomic
2020-01-26 18:34:43 +09:00
Dean Herbert
289be7a17b
Merge branch 'i-beat-snapping' into timeline-maybe
2020-01-23 15:45:33 +09:00
Dean Herbert
7c62cc3ac3
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
Dean Herbert
6dd50572d2
Break mania more
2020-01-21 17:37:43 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Dean Herbert
25aff5d96e
Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container
2020-01-20 17:08:59 +09:00
Dean Herbert
d57f55f053
Apply remaining changes required to restore previous functionality
2020-01-15 19:09:49 +09:00
mcendu
5d160376c0
nullable-ize Mod.Icon
2020-01-14 21:22:00 +08:00
mcendu
76c70a7622
Move hit target bar height def to defaulthittarget
2020-01-11 21:19:46 +08:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
smoogipoo
dfa6575f75
Adjust mania HP increase values
2020-01-07 15:24:33 +09:00
mcendu
a897f497a2
remove LaneGlowPiece and GlowPiece
2020-01-04 18:35:37 +08:00
Albie Spriddell
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
Dean Herbert
ee332e0d42
Split out BlueprintContainer functionality further
2020-01-02 18:21:16 +09:00
mcendu
20c5748342
Use hitTarget in place of stageHint
2019-12-29 23:37:28 +08:00
mcendu
51000765dd
remove override
2019-12-29 23:29:00 +08:00
mcendu
61fb9f5613
Remove class StageHint and usage
2019-12-29 23:18:50 +08:00
mcendu
cdfbe96e9b
Make AccentColour of StageHint virtual
2019-12-29 14:52:51 +08:00
mcendu
5d2b5cc950
correct type of field stageHint
2019-12-28 14:05:46 +08:00
mcendu
bf162f148e
Move mania stage hint to its own class
2019-12-28 13:48:10 +08:00
Dean Herbert
3a5015d013
Merge branch 'master' into fix-hold-note-input
2019-12-27 21:48:38 +09:00
Dean Herbert
aa97487f8e
Merge branch 'master' into hp-drain
2019-12-27 14:58:22 +09:00
Dean Herbert
cfa1dfa1a4
Split out into own method
2019-12-27 11:37:05 +09:00
Dean Herbert
5260eb76d0
Merge remote-tracking branch 'upstream/master' into mania-judgement
2019-12-27 11:17:47 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
Dean Herbert
32843ffef5
Merge branch 'master' into fix-hold-note-input
2019-12-26 23:50:53 +09:00
mcendu
92dd1ade17
Attempt to implement mania-specific sprites
2019-12-26 21:03:21 +08:00
smoogipoo
d45556eb6a
Remove whitespace
2019-12-26 17:57:16 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
Dean Herbert
504a55e803
Merge branch 'master' into better-beatmap-conversion
2019-12-25 19:52:06 +09:00
Dean Herbert
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
Dean Herbert
a324bfbc2c
Remove LegacyID from Ruleset
2019-12-24 13:48:27 +09:00
smoogipoo
63c96d5a83
Fix tail note not properly capping result
2019-12-23 18:49:08 +09:00
smoogipoo
d6fd1007c4
internal -> public
2019-12-23 18:48:14 +09:00
smoogipoo
7ac6f68de8
Rewrite hold note input handling
2019-12-23 17:48:57 +09:00
smoogipoo
42853b5af6
Separate head/tail notes from hold note class
2019-12-23 17:48:57 +09:00
smoogipoo
6e7426a098
Simplify/improve beatmap conversion precheck
2019-12-23 17:44:18 +09:00
unknown
00ef2bd8d3
remove unused usings
2019-12-22 16:57:07 +08:00
unknown
fe73b9f8d3
make HP and OD generic and instantiate CS and AR to modes that need it
2019-12-22 16:45:32 +08:00
unknown
08b477ed52
make ModDifficultyAdjust abstract
2019-12-20 18:30:23 +08:00