Dan Balasescu
6d9ba9248d
Massage tests a bit more
2023-05-25 16:38:22 +09:00
Bartłomiej Dach
753fa09356
Fix test failures due to type mismatch
2023-04-25 20:10:11 +02:00
Dean Herbert
6239789188
Fix missing using statements in multiple test scenes
2023-04-03 15:37:10 +09:00
Dean Herbert
5f9b13a775
Rename Add
/AddRange
methods as they are no longer conflicting with Container
2023-03-15 18:02:41 +09:00
Dean Herbert
8908648f97
Fix super-dodgy cast of IEnumerable
to Drawable
2023-03-15 18:01:22 +09:00
tsrk
d806b85a30
revert: make counters
an IEnumerable
again
...
As suggested by bdach as this would make the last two commits useless
Refs: 5d15426
2023-03-09 10:25:03 +00:00
Dean Herbert
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
...
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
tsrk
076eb81b21
refactor: rename trigger classes
...
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
11d0e185b8
refactor: separate impl of KeyCounterDisplay
...
This allows for different layouts of display. Idk, maybe someone would
want to mix both variants? (don't do this please). This commit is mostly
prep for further changes.
2023-02-13 01:36:12 +00:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
704568ae3b
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
Dean Herbert
f81c7644b4
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
a8e1c5ba87
Fix remaining cases of incorrect GameplayState
construction in tests
...
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
a8bb696e5b
Cache gameplay clock in more places to fix song progress related tests
2022-03-17 21:22:07 +01:00
Dean Herbert
ac739c9dae
Change PerformancePointsCounter
resolution requirements to be required
...
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Dean Herbert
1cb10c2a22
Remove unnecessary binding logic from HUDOverlay
2021-05-07 17:51:46 +09:00
Dean Herbert
3044b1c432
Add missing cache rules
2021-05-07 17:50:44 +09:00
Dean Herbert
755588258e
Update HealthDisplay
components to use DI to attach data source
2021-05-07 17:22:45 +09:00
Dean Herbert
625890381f
Update ComboCounter
components to use DI to attach data source
2021-05-03 17:43:00 +09:00
Dean Herbert
984a243eff
Add skinnable test scene for HUD overlay
2020-10-30 14:24:16 +09:00