Dean Herbert
cc6348aaf9
Merge branch 'hitcircle-test-scene-shows-judgements' into fix-judgement-ordering
2020-11-20 20:08:17 +09:00
Dean Herbert
a26b0915b4
Fix scheduled tasks not being cleaned up between test steps
2020-11-20 20:08:05 +09:00
ekrctb
27f5a99726
Fix more than one proxy is created
2020-11-20 18:42:48 +09:00
ekrctb
772f6df668
Add a remark for DrawableHitObjectAdded
2020-11-20 18:00:00 +09:00
ekrctb
cd16a3fa61
Use event instead of using custom pools (osu)
2020-11-20 17:56:47 +09:00
ekrctb
468b2a97cb
Use events instead of overriding Add (catch)
2020-11-20 17:56:47 +09:00
ekrctb
c013cd11c9
Add DrawableHitObjectAdded event
2020-11-20 17:56:47 +09:00
Dean Herbert
f77ca4ac3a
Merge branch 'master' into followpoint-pooling
2020-11-20 17:18:38 +09:00
smoogipoo
7bd75eca81
Separate classes
2020-11-20 16:53:08 +09:00
smoogipoo
c1f56cd0ba
Remove aliveness hackery
2020-11-20 16:52:27 +09:00
smoogipoo
85eb98a7ec
Clean up some code reuse
2020-11-20 16:43:07 +09:00
Dean Herbert
53b6d90ab4
Don't show default judgements in front of objects for now
2020-11-20 16:30:58 +09:00
Dean Herbert
a00e0d7279
Move CanBeNull specification to the interface
2020-11-20 16:30:48 +09:00
Dean Herbert
7fe0923fcf
Show main judgement content above hitobjects
2020-11-20 16:25:48 +09:00
Dean Herbert
cc7fa6f800
Merge branch 'hitcircle-test-scene-shows-judgements' into fix-judgement-ordering
2020-11-20 16:25:46 +09:00
Dean Herbert
d4054c87d3
Refactor TestSceneHitCircle to show judgements
2020-11-20 16:24:17 +09:00
smoogipoo
2418f17b0c
Fix lifetime not being set correctly in some cases
2020-11-20 16:19:02 +09:00
Dean Herbert
0e9999ecb1
Merge branch 'remove-dead-playfield-code' into fix-judgement-ordering
2020-11-20 16:12:48 +09:00
smoogipoo
2ed2ddfe8a
Rename methods
2020-11-20 15:39:29 +09:00
smoogipoo
33eea64cfc
Fix follow points not updating on positional changes
2020-11-20 15:31:04 +09:00
Dean Herbert
185653b1d8
Remove depth specifications
2020-11-20 15:11:24 +09:00
Dean Herbert
45b1fcf26f
Remove unnecessary using statement
2020-11-20 15:01:37 +09:00
Dean Herbert
af67b4a346
Remove no longer necessary code from OsuPlayfield
2020-11-20 14:57:08 +09:00
Dean Herbert
2db42f8e67
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
Dean Herbert
8c32d3f781
Don't play flair animations / sounds when watching autoplay or viewing a result directly
...
I think this is a pretty good place to be for now. The flair will play
if you just watched a play (local, replay or spectator) but will not
play if you are coming from song select (viewing a replay's result
screen from the leaderboard) or in the case of autoplay.
Closes #10762 .
2020-11-20 14:32:31 +09:00
smoogipoo
c53a8fafe6
Make test fail as expected
2020-11-20 14:25:07 +09:00
smoogipoo
2fc53a278d
Add back reorder support
2020-11-20 14:10:28 +09:00
smoogipoo
17ff7fe163
Fix failing test due to early lifetime end
2020-11-20 13:55:27 +09:00
smoogipoo
a3145ed96d
Fix test compile errors
2020-11-20 13:54:41 +09:00
Dean Herbert
b547abafb2
Fix slider right click context menus not being shown outside the valid playfield area
...
Closes #10816 .
2020-11-20 13:46:23 +09:00
Dan Balasescu
229aed1d46
Merge pull request #10915 from peppy/update-framework
...
Update framework
2020-11-20 13:12:27 +09:00
Dean Herbert
1df3f88fc4
Update framework
2020-11-20 12:32:17 +09:00
Dean Herbert
b997f98b25
Merge pull request #10914 from bdach/prevent-composer-null-crash
2020-11-20 12:18:44 +09:00
Bartłomiej Dach
6356b2dde9
Prevent editor from crashing for rulesets with no compose screen implementation
2020-11-19 22:11:52 +01:00
smoogipoo
d467a00eea
Add initial followpoint pooling implementation
2020-11-20 00:11:31 +09:00
Dean Herbert
1c7ee2ca5f
Simplify math by making direction a float
2020-11-19 18:46:19 +09:00
Dean Herbert
dd5b90cf6c
Add test coverage of animation restarting
2020-11-19 18:08:54 +09:00
Dean Herbert
84e73e88d5
Use structs for parts for added safety
2020-11-19 18:08:54 +09:00
Dean Herbert
3a7291c5cf
Fix some behavioural regressions
2020-11-19 17:56:11 +09:00
Dean Herbert
476d0256cc
Replace particle explosion implementation with DrawNode version
2020-11-19 17:22:37 +09:00
Dean Herbert
fe025043bd
Make test run multiple times
2020-11-19 17:16:29 +09:00
Dean Herbert
83024f1ec5
Add back positional randomness from stable
2020-11-19 16:00:20 +09:00
Dean Herbert
efd5acb8ab
Randomise direction every animation playback
2020-11-19 15:55:11 +09:00
Dean Herbert
9d04ce75cc
Make particles additive and consume in judgement explosions
2020-11-19 15:47:02 +09:00
Dean Herbert
9df93e1f18
Add basic implementation of particle explosion
...
Using drawables still, just to get things in place and setup the
structure
2020-11-19 14:54:33 +09:00
Dean Herbert
7f3c8ad744
Merge pull request #10872 from smoogipoo/fix-missing-triangles
2020-11-19 14:11:08 +09:00
Dean Herbert
3024ae6d86
Add better test coverage of hit lighting (and ensure reset after animation reapplication)
2020-11-19 14:10:07 +09:00
Dean Herbert
ba735584fa
Add null check for disposal safety
2020-11-19 14:04:43 +09:00
Dean Herbert
85c5c68dfa
Provide particle drawable as a function (for future use)
2020-11-19 13:20:21 +09:00
Bartłomiej Dach
24d7fa03d8
Merge branch 'master' into legacy-jugement-match-stable-transforms
2020-11-18 20:33:58 +01:00