smoogipoo
a8ad7d4670
Add silent import parameter
2018-11-30 18:27:13 +09:00
smoogipoo
a88b69ec43
Notify of existing imports
2018-11-28 20:19:35 +09:00
Dean Herbert
7755242a43
Merge branch 'master' into osuTK
2018-11-21 18:53:11 +09:00
smoogipoo
5ad96afea0
Fix crashes when importing/deleting from model managers
2018-11-20 18:09:23 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
aff5fa6169
Update with osu!-side dropdown changes
2018-11-14 18:02:38 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
28f31540c4
Apply changes in-line with framework localisation changes
2018-09-19 14:07:46 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
smoogipoo
ff60f69f47
Explicitly construct local beatmaps rather than using GetBoundCopy
2018-06-06 20:19:30 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
a3470f9ec3
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
...
# Conflicts:
# osu.Game/Overlays/Music/PlaylistOverlay.cs
# osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
Dean Herbert
bcdbd97da9
Merge branch 'master' into fix-playlist-pause
2018-05-27 11:00:50 +09:00
Dean Herbert
568d4882c6
Remove unnecessary null coalesce
2018-05-25 11:00:56 +09:00
smoogipoo
fb78854485
Fix audio playback getting paused if playlist changes beatmap
2018-05-23 19:41:13 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
smoogipoo
f894d73501
Fix possible MusicController nullref
2018-05-23 14:36:09 +09:00
smoogipoo
6eb7590ab0
Make MusicController handle all movement to previous/next tracks
2018-05-14 17:42:01 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
b97c4e8b44
Fix all possible cases of crossthread import data races
2018-04-09 12:45:44 +09:00
smoogipoo
78d73d4c11
Additional fixes for flow ordering after framework changes
2018-03-06 17:20:58 +09:00
Dean Herbert
d340509b1d
Move ArchiveReaders to a more global namespace
...
Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
f4ddc0717b
Fix incorrect PlaylistItem drag handling
2018-02-13 20:08:59 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
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codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
87e790080b
Remove manual audio thread synchronisation logic
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No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dean Herbert
c1b607fed9
Wait until track has restarted before continuing operation
...
I removed this from my previous PR thinking it was not required, but it turned out to be required after all. Just isn't so noticeable when it fails.
2017-12-05 14:06:40 +09:00
Dean Herbert
caee6c1cf1
Use Restart instead of Start
2017-12-04 21:40:26 +09:00
Dean Herbert
a83add8540
Tidy up events
2017-12-04 20:30:56 +09:00
Aergwyn
14096c90cc
removed looping if only one song is in the list (temporarily)
...
It had one problem in relation to SongSelect disabling it when left and in general that topic belongs to another PR.
2017-12-03 16:41:21 +01:00
Aergwyn
9d13bf3602
remove redundant expression
2017-12-03 14:35:23 +01:00
Aergwyn
dfa7448716
use ?: expression
2017-12-03 14:25:12 +01:00
Aergwyn
0c9ebcd58c
fix possible NullRef
2017-12-03 14:15:08 +01:00
Aergwyn
a1dbd7916b
fixes MusicController constantly trying to start a track
...
In Detail:
It tried to start a track if the current one ended even if no BeatmapSets were present.
Also if only one BeatmapSet is present if will loop by itself now.
2017-12-03 14:03:43 +01:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
MrTheMake
89b5a6670e
Changed type of IHasFilterTerms.FilterTerms according to framework update
2017-09-13 16:18:02 +02:00
smoogipooo
1904b5edfe
Only store native position instead of input state.
2017-09-05 10:38:19 +09:00
smoogipooo
e9f0762440
Don't query GetContainingInputManager every Update.
2017-09-05 10:29:51 +09:00
smoogipooo
ad966f41f5
Fix CI error.
2017-09-04 15:26:09 +09:00
smoogipooo
722b7419d6
Clamp at the end points.
2017-09-04 15:06:21 +09:00
smoogipooo
04c3801fcc
Add scrolling points so items can be dragged beyond the list.
2017-09-04 14:58:28 +09:00
smoogipooo
2ed20f5a6f
Add better fix for items swapping erratically.
2017-09-04 14:20:40 +09:00
smoogipooo
3b575444be
Rewrite PlaylistList as CompositeDrawable and remove all backwards PlaylistList references
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Now handles drag at a PlaylistList.ItemsScrollContainer level (private class), and PlaylistList itself is no longer a Container so it only supports adding BeatmapSets. Sorry for the rewrite x.x.
2017-09-04 13:12:12 +09:00
smoogipooo
9b0309e683
Use TakeWhile instead of reversing the list.
2017-09-04 11:28:15 +09:00
smoogipooo
9078444a62
Fix items jumping between two indices in the edge case, use a linear search for now.
2017-09-04 11:03:53 +09:00
smoogipooo
c72a9b1301
Merge remote-tracking branch 'origin/master' into pr/n1202_2yangk23
2017-09-04 09:42:24 +09:00
Kelvin
0e363fce1e
Try to fix stuttering behavior
2017-08-29 22:26:06 -07:00
Dean Herbert
39b5b04700
Don't use Bindable for AccentColour
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Implements IHasAccentColour for conformity to rest of project. Also fixes a nullref when opening the login menu.
2017-08-29 18:17:01 +09:00
Kelvin
e5bf3f6a6a
Fix out of bounds
2017-08-29 00:46:11 -07:00