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Commit Graph

148 Commits

Author SHA1 Message Date
Jason Won
9e7d559f55 fix aspect locked scaling of skin components 2021-11-04 17:10:41 -04:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
4fd19cbb0d Use null check instead of assert in Hide() due to public exposure 2021-09-29 18:58:43 +09:00
Dean Herbert
c5b7e97bd9 Fix skin editor potentially crashing during close process
As reported at
https://github.com/ppy/osu/discussions/14850#discussioncomment-1399382.
2021-09-29 18:53:49 +09:00
Dean Herbert
1b13b74740 Fix skin editor potentially leaving game-wide masking in the wrong state
Just going with the simplest way to solve this.

Closes https://github.com/ppy/osu/issues/14769.
2021-09-17 13:48:20 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Bartłomiej Dach
b1087d14f3
Merge branch 'master' into skin-editor-button-access 2021-07-22 22:49:44 +02:00
Dean Herbert
21053381c7 Fix skin editor potentially eating GlobalAction.Back when not displayed 2021-07-22 15:59:00 +09:00
Dean Herbert
3fd8de3b91 Fix skin editor's fake overlay potentially getting into a bad state 2021-07-22 15:57:47 +09:00
ekrctb
1bff4373b3 Allow specifying flipping support of selection box different from scaling 2021-07-21 15:59:45 +09:00
Dean Herbert
16a2e63bd4 Use existing localisation 2021-07-20 19:44:02 +09:00
Dean Herbert
59457743e5 Move further to the right to avoid overlap with toolbox listing 2021-07-20 19:43:52 +09:00
Dean Herbert
9c4fbf45e9 Add the ability to enter and exit the skin editor via on-screen buttons 2021-07-20 19:36:12 +09:00
Dean Herbert
6e31c781bb
Merge pull request #13382 from ribbanya/clamp-skin-scale
Fix skin elements flipping when scaled below zero
2021-07-02 20:50:47 +09:00
aitani9
9b0fa6d3fc Make flipping reflect across the axes of the selection box 2021-07-01 15:38:38 -07:00
Dean Herbert
4b3165084d Move scoped functionality into local function 2021-06-22 16:40:56 +09:00
Robin Avery
0c8851f4b7
Extract drawable.ScreenSpaceDrawQuad to a variable 2021-06-11 07:06:22 -04:00
Robin Avery
a6774eb5b5
Inline getOriginPositionFromQuad 2021-06-11 06:59:00 -04:00
Robin Avery
c9b4f9eb71
Make getOriginPositionFromQuad local 2021-06-11 06:55:47 -04:00
Robin Avery
1bc8460902
Rename getTieredComponent to getAnchorFromPosition
Also rename parameter `component` to `xOrY`.
2021-06-11 06:53:40 -04:00
Robin Avery
6e181a6b63
Rename parameters of getTieredComponent 2021-06-11 06:53:04 -04:00
Robin Avery
a76eaeb52d
Make getTieredComponent local 2021-06-11 06:51:12 -04:00
Robin Avery
635300b311
Recalculate closest anchor when origin is changed 2021-06-11 06:28:30 -04:00
Robin Avery
a506f2a776
Revert rename of lambda variables 2021-06-11 06:22:24 -04:00
Robin Avery
2484ccd50c
Ensure scale x or y does not go below zero in SkinSelectionHandler.HandleScale 2021-06-08 11:49:25 -04:00
Robin Avery
10b6b72909
Add guard clause to applyOrigins and rename parameter 2021-06-08 10:29:45 -04:00
Robin Avery
d212918d67
Rename applyCustomAnchors to applyFixedAnchors for consistency with UsesFixedAnchor 2021-06-08 10:14:07 -04:00
Robin Avery
2c88e6df8d
Simplify applyClosestAnchor to one line by moving another guard clause 2021-06-08 10:09:48 -04:00
Robin Avery
f22cc981d1
Move guard clause from checkAndApplyClosestAnchor to applyAnchor 2021-06-08 09:51:39 -04:00
Robin Avery
529a80871b
Rename some methods for clarity
Methods which operate on a collection of `ISkinnableDrawable`s are now
plural; ones which take a single item are singular.

This also allows cutting down the name of `getClosestAnchorForDrawable`
to just `getClosestAnchor`.
2021-06-08 09:44:42 -04:00
Robin Avery
01da73daf2
Refactor updateDrawableAnchorIfUsingClosest 2021-06-08 09:25:49 -04:00
Robin Avery
6b127f50f2
Inline updateDrawableAnchorIfUsingClosest 2021-06-08 09:14:04 -04:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
Robin Avery
65f594f860
Rename applyAnchor to applyCustomAnchor 2021-06-07 05:08:18 -04:00
Robin Avery
6c9594ee35
Simplify and rearrange SkinSelectionHandler
The file has been restructured and reworded such that there are as few
differences as possible from b36b40cb34.
2021-06-07 02:40:15 -04:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax 2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
6a456e53f4
Rename overly long method 2021-06-06 13:28:17 -04:00
Robin Avery
888882ac63
Remove first-person comment 2021-06-06 13:27:13 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
63346f6b75
Refactor getTieredComponent 2021-06-06 09:40:58 -04:00
Robin Avery
c9f5808bf2
Move lookup logic to DrawableExtensions
This is now a global lookup to be shared by serialization and editor.
2021-06-06 06:58:21 -04:00
Robin Avery
4aee76456f
Replace localised strings with static English 2021-06-06 05:34:32 -04:00
Robin Avery
c452715bf1 Allow skin elements to find closest anchor
- Resolves ppy/osu#13252
- Add localisation strings for the context menu instead of using enum
2021-06-06 01:32:04 -04:00
Dean Herbert
b36b40cb34 Remove unnecessary double specification 2021-05-26 15:20:47 +09:00
kamp
65649e5a62 Prevent skin editor crash when scaling 0 area drawables
Some skinnable drawables can have 0 width or height in certain
cases, leading to division by 0 and a crash when the position is
updated.
2021-05-24 21:36:42 +02:00
Dean Herbert
45c6a9ca91 Merge branch 'refactor-selection-rotate-logic' into fix-flip-logic-discrepancy 2021-05-22 21:17:58 +09:00
Dean Herbert
7d88a19d7f Remove unnecessary field storage of origin reference 2021-05-22 21:03:40 +09:00
Dean Herbert
34a5b22b79 Merge branch 'master' into refactor-selection-rotate-logic 2021-05-22 20:52:28 +09:00