smoogipooo
|
2074812f46
|
Move ScoreProcessor and Score to Scoring/.
|
2017-03-24 09:51:52 +09:00 |
|
Dean Herbert
|
54e1b24fe9
|
Enforce readonly private members where possible.
|
2017-03-23 13:50:08 +09:00 |
|
smoogipooo
|
5cafec3b6a
|
Add back CreateScoreProcessor to Ruleset to instantiate a non-generic ScoreProcessor for ScoreDatabase.
|
2017-03-16 13:13:45 +09:00 |
|
smoogipooo
|
c82ae011fb
|
Make ScoreProcessors take generic judgements.
|
2017-03-16 12:45:23 +09:00 |
|
smoogipooo
|
854212a7aa
|
Merge branch 'master' into beatmap_parsing
Conflicts:
osu.Desktop.VisualTests/app.config
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Mania/app.config
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Osu/app.config
osu.Game.Modes.Taiko/TaikoRuleset.cs
osu.Game/Modes/Ruleset.cs
osu.Game/app.config
osu.Game/osu.Game.csproj
|
2017-03-14 13:39:19 +09:00 |
|
smoogipooo
|
f50e0bbf3c
|
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
|
2017-03-13 19:15:25 +09:00 |
|
smoogipooo
|
447cc17de8
|
Merge branch 'beatmap_conversion' into mod_application
Conflicts:
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Taiko/TaikoRuleset.cs
|
2017-03-12 22:20:52 +09:00 |
|
smoogipooo
|
5be1839710
|
Remove unused method.
|
2017-03-12 22:19:35 +09:00 |
|
smoogipooo
|
c0e29652a6
|
Initial attempt at making mods apply better.
|
2017-03-12 22:13:43 +09:00 |
|
smoogipooo
|
64aab090d5
|
Instantiate HitRenderer with WorkingBeatmap.
|
2017-03-12 18:03:13 +09:00 |
|
smoogipooo
|
592e05a2c8
|
Better beatmap conversion model.
|
2017-03-12 00:34:21 +09:00 |
|
smoogipooo
|
58a88cc715
|
More general refactorings.
|
2017-03-10 14:42:14 +09:00 |
|
smoogipooo
|
5f440d0b53
|
Merge branch 'combocounter_bindable' into general_hud
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
|
2017-03-10 14:35:31 +09:00 |
|
smoogipooo
|
7a68e46366
|
Merge remote-tracking branch 'origin/master' into combocounter_bindable
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
|
2017-03-10 14:15:06 +09:00 |
|
smoogipooo
|
f44fa56646
|
Merge branch 'general_hud' of https://github.com/smoogipooo/osu into general_hud
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
|
2017-03-10 13:42:50 +09:00 |
|
smoogipooo
|
2d6e667c7c
|
Renaming + use IEnumerable.
|
2017-03-10 13:40:44 +09:00 |
|
Dean Herbert
|
2813484f2e
|
Merge branch 'master' into general_hud
|
2017-03-10 13:25:26 +09:00 |
|
smoogipooo
|
31f6cbd8cf
|
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
|
2017-03-10 12:14:13 +09:00 |
|
Jorolf
|
d9a4a677fd
|
Added Descriptions to Rulesets + PlayModes list
|
2017-03-09 21:37:03 +01:00 |
|
Dean Herbert
|
02cab41d34
|
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
|
2017-03-07 19:30:48 +09:00 |
|
Dean Herbert
|
5cbcf7a20a
|
Fix error-level inspections.
|
2017-03-07 14:31:54 +09:00 |
|
Dean Herbert
|
610de4a34c
|
Only show replay cursor when replay input is present.
|
2017-03-06 15:24:00 +09:00 |
|
Dean Herbert
|
5b4424d4fa
|
CreateAutoplayReplay -> CreateAutoplayScore.
|
2017-03-06 10:06:14 +09:00 |
|
Dean Herbert
|
1c5b918f9e
|
Add osu! autoplay generation.
Doesn't work on complex sliders yet.
|
2017-03-05 17:46:00 +09:00 |
|
Dean Herbert
|
4e4408cd20
|
Merge branch 'master' into replay
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
|
2017-03-05 17:45:03 +09:00 |
|
Thomas Müller
|
73fef85b12
|
Remove unnecessary usings
|
2017-03-04 19:43:59 +01:00 |
|
Dean Herbert
|
adb6f01e39
|
Create class hierarchy for Score/Replay storage.
|
2017-03-04 15:32:41 +09:00 |
|
Dean Herbert
|
9e1383fa48
|
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
|
2017-03-04 13:17:01 +09:00 |
|
DrabWeb
|
482be9f451
|
Remove AvailableMods
|
2017-03-02 02:04:26 -04:00 |
|
DrabWeb
|
1eee587c18
|
CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection
|
2017-03-02 01:07:28 -04:00 |
|
DrabWeb
|
6c680825ed
|
ModSections in Ruleset, fixed toolbar play mode changed not firing
|
2017-03-01 22:05:52 -04:00 |
|
DrabWeb
|
bb12463ae4
|
Working on better way to handle mods
|
2017-03-01 20:57:33 -04:00 |
|
Dean Herbert
|
58ae9e888d
|
Basic partial replay support.
|
2017-03-01 22:04:20 +09:00 |
|
Thomas Müller
|
417f146386
|
Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
|
2017-02-19 17:41:51 +01:00 |
|
Damnae
|
38b25a7df3
|
Add hit object stacking.
|
2017-02-09 07:28:40 +01:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
2ed5cf7c91
|
Hook up icons better.
|
2017-01-30 13:35:40 +09:00 |
|
Dean Herbert
|
e93f60396f
|
Add the ability for individual game modes to report statistics for display at song select.
|
2017-01-30 13:12:30 +09:00 |
|
TocoToucan
|
badc8def9a
|
hitObjectsNumber -> hitObjectCount
|
2017-01-18 18:51:38 +03:00 |
|
TocoToucan
|
259c0964fd
|
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
|
2017-01-16 23:14:35 +03:00 |
|
Dean Herbert
|
9d2a69f1e2
|
Add concept of ScoreProcessor.
|
2016-11-29 20:30:16 +09:00 |
|
Dean Herbert
|
9871960112
|
Basic score flow.
|
2016-11-29 17:34:16 +09:00 |
|
Dean Herbert
|
396ca9fe91
|
Remove HitJudgementResolver; reimplement in DrawableHitObject.
|
2016-11-26 16:51:51 +09:00 |
|
Dean Herbert
|
1242ae3f2a
|
Add the concept of a HitJudgementResolver.
|
2016-11-19 16:19:26 +09:00 |
|
Dean Herbert
|
08bf7c6d39
|
Make abstract ruleset no play mode.
|
2016-11-15 01:06:53 +09:00 |
|
Dean Herbert
|
e01057df3d
|
Add thread safety somewhere it will never be required.
|
2016-11-14 23:13:47 +09:00 |
|
Dean Herbert
|
d3f810f72f
|
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
0011d7f720
|
Simplify linq.
|
2016-11-14 20:24:44 +09:00 |
|
Dean Herbert
|
07fee61989
|
Use reflection to load Rulesets.
|
2016-11-14 19:20:27 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
|
2016-11-14 18:54:24 +09:00 |
|