Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
01cec7d3fb
Remove unnecessary string literals
2022-04-11 19:37:01 +09:00
Dean Herbert
065bb60324
Remove unused using statements
2022-04-06 16:05:11 +09:00
Dean Herbert
c2b2d443ed
Add more comprehensive assert output to try and discern CI issues
2022-04-06 15:31:12 +09:00
Salman Ahmed
76e64f5013
Use manual framed clock for lead-in player test scene
2022-03-04 14:22:39 +03:00
Dean Herbert
ed9ecd6951
Fix test scene failures by ensuring that first GameplayClock
frame has processed first
2022-03-02 14:45:39 +09:00
Dan Balasescu
eb3050b2ac
Fix incorrect test
2021-12-14 15:08:00 +09:00
smoogipoo
c5d6b6ea8d
Fix tests failing intermittently
...
This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.
The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
Dean Herbert
a5b3ac7ef8
Add failing test covering alpha commands proceeding non-alpha (but ignored) commands
2021-03-09 15:54:11 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Dean Herbert
8d1b11d4bd
Add storyboard lead-in tests
2019-11-21 18:50:54 +09:00
Dean Herbert
4e53bca8dd
Simplify tests
2019-11-21 18:50:38 +09:00
Dean Herbert
586e31efc2
Update tests
2019-11-21 15:56:08 +09:00
Dean Herbert
dbfec215e7
Improve test quality
2019-11-15 14:47:28 +09:00
Dean Herbert
c7d0b88854
Update test scene
2019-11-15 14:15:09 +09:00