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Commit Graph

33 Commits

Author SHA1 Message Date
smoogipooo
1bfc4d484d Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-22 01:47:25 +09:00
smoogipooo
24e78d015e Make UpdateScrollPosition virtual. 2017-03-22 01:46:06 +09:00
smoogipooo
ed9c7c8008 Add license headers. 2017-03-20 18:25:12 +09:00
smoogipooo
75d09e7038 Fix unused usings. 2017-03-20 18:18:25 +09:00
smoogipooo
da1b911da9 Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-20 18:18:17 +09:00
smoogipooo
5a28833c32 Merge branch 'master' into taiko_hit_drawables
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-20 18:17:18 +09:00
smoogipooo
75fb7a3eb3 Suppress Resharper. 2017-03-20 18:10:09 +09:00
smoogipooo
a27dae0beb Merge branch 'master' into taiko_hitobject_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-20 18:09:05 +09:00
smoogipooo
090e8bbb79 Remove hit object types solution-wide. 2017-03-20 13:10:24 +09:00
Dean Herbert
73ffbf8142 Remove unnecessary using. 2017-03-19 11:52:16 +09:00
smoogipooo
4b3308fd1d Remove TaikoHitObject Type, we won't be using this going forward. 2017-03-18 18:40:26 +09:00
smoogipooo
ad396c65ee Fix post-merge errors. 2017-03-17 19:24:39 +09:00
smoogipooo
558641c317 Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables 2017-03-17 19:23:57 +09:00
smoogipooo
5136064cb3 Revert "Make DrawableTaikoHitObject generic."
This reverts commit 0e4ed829f2.
2017-03-17 19:23:18 +09:00
smoogipooo
938da01540 Fix post-merge errors. 2017-03-17 18:56:58 +09:00
smoogipooo
9f4f297bb7 Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables 2017-03-17 18:56:24 +09:00
smoogipooo
0e4ed829f2 Make DrawableTaikoHitObject generic. 2017-03-17 18:55:54 +09:00
smoogipooo
1892d86921 Add basic DrawableHitFinisher (no graphics yet, just input). 2017-03-17 17:38:49 +09:00
smoogipooo
863d4959af Make OnKeyDown non-sealed. 2017-03-17 17:38:24 +09:00
smoogipooo
f26cf7bf68 Add basic DrawableHit (no graphics yet, just input). 2017-03-17 16:55:57 +09:00
smoogipooo
35f63cb2aa Set Anchor/Origin and RelativePositionAxes. 2017-03-17 16:10:40 +09:00
smoogipooo
cdfe95c159 Add AcentColour and xmldoc. 2017-03-17 16:05:16 +09:00
smoogipooo
2e0d100a22 Add base DrawableTaikoHitObject, remove DrawableTaikoHit. 2017-03-17 15:19:56 +09:00
smoogipooo
b399c6adbb Implement TaikoHitObject. 2017-03-17 13:38:48 +09:00
smoogipooo
28240fb3b5 Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
smoogipooo
5a47fd659c Fix up warnings, convert back to float position. 2017-03-14 13:11:07 +09:00
smoogipooo
f50e0bbf3c Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00