Bartłomiej Dach
35b0ff80bb
Mark MathHelper.Clamp()
as banned API
...
See previous commit for partial rationale.
There's an argument to be made about the `NaN`-spreading semantics being
desirable because at least something will loudly fail in that case, but
I'm not so sure about that these days. It feels like either way if
`NaN`s are produced, then things are outside of any control, and chances
are the game can probably continue without crashing. And, this move
reduces our dependence on osuTK, which has already been living on
borrowed time for years now and is only awaiting someone brave to go
excise it.
2025-02-28 13:48:22 +01:00
Bartłomiej Dach
659505f711
Adjust calls to GetContainingInputManager()
2024-06-18 07:41:19 +02:00
Poyo
064857c40b
Calculate unstable rate using rate-adjusted offsets
2023-11-10 19:57:44 -08:00
Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dean Herbert
eea7984ba9
Remove triangle effect from latency certifier buttons
2022-12-07 14:53:56 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Salman Ahmed
9b45a9cf76
Rename various cursor symbols
...
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
- `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Dan Balasescu
6a0047b7a2
Update location of FullscreenCapability bindable
2022-09-22 21:01:23 +09:00
Dean Herbert
ef10145d6f
Rename MenuCursorContainer
and clean up code
2022-07-26 14:11:52 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dean Herbert
88f450e1d0
Remove accidental nullable enable
spec
2022-06-21 14:40:21 +09:00
Dean Herbert
3fa8c19acd
Merge branch 'master' into latency-certifier/hidden-cursor
2022-06-19 00:31:11 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
f7a27b412a
Revert "Let latency certifier buttons steal hover from area"
...
This reverts commit beb03316400ddbffecdf84943fb5e6f0a486d165.
2022-06-16 20:35:30 +03:00
Salman Ahmed
8e088140b2
Reword comment since IRequireHighFrequencyMousePosition
isn't the issue
2022-06-16 20:09:10 +03:00
Salman Ahmed
beb0331640
Let latency certifier buttons steal hover from area
2022-06-16 20:00:30 +03:00
Salman Ahmed
ed6817ae6a
Allow switching between latency and menu cursor using IProvideCursor
2022-06-16 19:46:31 +03:00
Salman Ahmed
52538dc708
Refactor LatencyCursorContainer
to become a cursor container
2022-06-16 19:46:04 +03:00
Dean Herbert
f997886142
Add scrolling gameplay visualisation mode to latency certifier
2022-06-13 17:18:32 +09:00
Dan Balasescu
12ff98001d
Merge pull request #18635 from peppy/latency-comparer-more-modes
...
Add multiple display modes (including circle gameplay) to latency certification
2022-06-12 00:59:36 +09:00
Dan Balasescu
486f762f44
Fix inspection by removing unstable rate code
2022-06-12 00:13:36 +09:00
Dean Herbert
af353c37c0
Don't show UR for now
2022-06-11 23:54:11 +09:00
Salman Ahmed
419b5791c9
Move circle duration to constant
2022-06-11 16:08:24 +03:00
Dean Herbert
8d53ed64a3
Fix mode cycling and add test coverage
2022-06-11 21:36:43 +09:00
Dean Herbert
0c333e5c08
Link directly to methodology section
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:34:00 +09:00
Dean Herbert
c697dc90e4
Hide settings at results screen
2022-06-11 21:32:02 +09:00
Dean Herbert
d130e7ebff
Remove ScrollingGameplay
class for now
2022-06-11 21:30:33 +09:00
Dean Herbert
68da9f0386
Add explicit precision for BPM adjustment
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:27:44 +09:00
Salman Ahmed
06f070c3ec
Fix latency certifier potentially reporting infinite mouse polling rate
2022-06-11 14:58:16 +03:00
Dean Herbert
096d6df868
Fix regression in testing and setting logic
2022-06-10 20:33:21 +09:00
Dean Herbert
8ce545ff9d
Fix visuals in circle gameplay and greedy hover
2022-06-10 20:25:33 +09:00
Dean Herbert
b956a916c1
Make units sane
2022-06-10 20:21:03 +09:00
Dean Herbert
213ccfb743
Improve explanation text and add link to wiki
2022-06-10 20:14:12 +09:00
Dean Herbert
18f74b2840
Move settings and bindables to a sane location
2022-06-10 20:04:51 +09:00
Dean Herbert
837958b254
Remove scrolling gameplay mode for now
2022-06-10 19:43:09 +09:00
Dean Herbert
ef5c1a1ecb
Improve visuals of circle gameplay mode
2022-06-10 19:42:25 +09:00
Dean Herbert
a6fd61c444
Default to circle gameplay mode
2022-06-10 19:42:25 +09:00
Dean Herbert
41d16c613d
Fix being able to hit way too early using keyboard
2022-06-10 19:42:25 +09:00
Dean Herbert
2f1c331f65
Move shared logic to LatencySampleComponent
and implement key support for circle gameplay
2022-06-10 19:42:25 +09:00
Dean Herbert
7f4a54096f
Fix circles in the future being hittable
2022-06-10 19:42:25 +09:00
Dean Herbert
ba14d646c3
Add static configuration
2022-06-10 19:42:25 +09:00
Dean Herbert
5deaa42e9f
Stop music on entering latency certification screen
2022-06-10 19:42:25 +09:00
Dean Herbert
5c7d29cd31
Remove dependency on game-wide audio
2022-06-10 19:42:25 +09:00
Dean Herbert
d46739ff0b
Add circle gameplay test coverage
2022-06-10 19:42:25 +09:00
Dean Herbert
c657ef2722
Add ability to adjust spacing
2022-06-10 19:42:25 +09:00
Dean Herbert
e9547542ea
Add circle gameplay
2022-06-10 19:42:25 +09:00
Dean Herbert
53eb5c176c
Create setup for adding other visual display modes
2022-06-10 19:42:25 +09:00
Dean Herbert
e0644f2726
Simplify flow of progression to be linear
2022-06-10 15:19:10 +09:00
Dean Herbert
5541ebc76b
Revert OsuButton
changes
2022-06-10 15:02:26 +09:00