Givikap120
1a70110a4e
Added BeatmapAttributesDisplay support
2023-09-12 16:44:44 +03:00
Givikap120
290f8db341
fixed stated problems
...
removed functions from `Ruleset.cs` and added a `GetEffectiveDifficulty()` instead
2023-08-26 02:13:14 +03:00
Givikap120
d5ac93f631
Added "value is rate changed" indication
...
Now if AR or OD value is not "true" and changed through rate - it will appear with symbol `*`
Instead of `11` it wil show as `11*`
2023-08-25 01:25:12 +03:00
Givikap120
772633178c
Moved ruleset decl in right place
2023-08-25 01:02:12 +03:00
Givikap120
17b9b1649a
Fixed "works only for std" problem
...
1) Now it use AR/OD calculation from Ruleset class
2) Implemented needed functions in each of default rulesets
2023-08-25 00:58:26 +03:00
Givikap120
ed886a4dc3
Added a true AR/OD display when using DT/HT
2023-08-24 16:49:42 +03:00
Salman Ahmed
8f37e69dc4
Schedule difficulty calculation to avoid performing with incomplete state updates
2023-01-05 12:52:08 +03:00
Salman Ahmed
39221a52da
Fix advanced statistics display using decoupled ruleset bindable for difficulty calculation
2023-01-05 12:52:08 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Dean Herbert
2ef791069c
Fix typon on AdvancedStats
2022-01-07 17:33:38 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91
Update continuation usages to use GetCompletedResult
2022-01-06 22:53:07 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
...
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.
To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
b21e0e7efb
Merge branch 'beatmap-refactor/get-and-present' into beatmap-refactor/beatmap-overlays
2021-11-01 18:07:51 +09:00
Bartłomiej Dach
914e5c0f9d
Fix star rating not updating for some mods on details tab in song select
...
`AdvancedStats` was locally assuming that the only changes in mods that
are relevant to it are if the mods are `IApplicableToDifficulty`. This
is not true, as other mods (such as `IApplicableToRate` mods, or more
recently, Flashlight) can also affect star difficulty, which is shown on
one of the bars in `AdvancedStats`.
2021-10-31 18:58:17 +01:00
Dean Herbert
a16c8f1ebc
Update all beatmap overlay views to use APIBeatmap
/APIBeatmapSet
2021-10-29 18:50:55 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
2c308f3008
Rename BeatmapMetrics
to APIFailTimes
2021-10-25 15:34:41 +09:00
Dean Herbert
045dd94a6e
Move online metrics out of BeatmapSetInfo
model
2021-10-25 15:12:39 +09:00
Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
Dean Herbert
973c31132b
Rename BeatmapInfo
variables which were named beatmap
for clarity
2021-10-02 12:45:34 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Salman Ahmed
e374ef163d
Update localisable formattable extensions usages inline with framework change
2021-08-29 15:00:28 +03:00
Lucas A
7bebbf9f74
Mark format strings as verbatim.
2021-08-16 12:46:41 +02:00
Lucas A
5e0f9d0af9
Localise user ratings.
2021-08-08 22:00:12 +02:00
Dean Herbert
d6656047e3
Fix beatmap statistics with value of zero not displaying correctly at song select
...
Closes #13307 .
2021-06-03 01:58:51 +09:00
smoogipoo
c1f27ba938
Merge branch 'master' into fix-song-select-star-rating-display-zero-flashing
2021-02-25 22:13:48 +09:00
Dean Herbert
9f3ceb99eb
Fix the star rating display at song select flashing to zero when changing mods
...
Due to the use of bindable flow provided by `BeatmapDifficultyCache` in
this usage, the display would briefly flash to zero while difficulty
calculation was still running (as there is no way for a consumer of the
provided bindable to know whether the returned 0 is an actual 0 SR or a
"pending" calculation).
While I hope to fix this by making the bindable flow return nullable
values, I think this particular use case works better with non-bindable
flow so have switched across to that.
2021-02-25 16:05:13 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Dean Herbert
eaa7b4cb93
Rename second usage variable name to match
2021-02-11 14:54:50 +09:00
smoogipoo
6fff7c39da
Ensure tracker is disposed
2021-02-10 20:09:45 +09:00
smoogipoo
393cd6c74a
Add helper class for tracking changes to mod settings
2021-02-10 19:40:07 +09:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Bartłomiej Dach
cc6ae8e3bd
Fix crash if only one count list is received from API
2020-08-24 20:41:31 +02:00
smoogipoo
877b985e90
Remove local cancellation token
2020-07-24 16:11:28 +09:00
smoogipoo
b10b99a670
Change method signatures to remove tracked/untracked
2020-07-24 13:52:43 +09:00
smoogipoo
107b5ca4f2
Add support for bindable retrieval
2020-07-21 23:13:04 +09:00
smoogipoo
24f14751ce
Update beatmap details SR on ruleset/mod changes
2020-07-16 21:08:08 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
TheWildTree
64a9b9c6fb
Remove redundant using directives
2020-02-16 21:52:08 +01:00
TheWildTree
4d180a685a
Adjust font sizes and spacing in BeatmapSetOverlay
2020-02-16 21:43:33 +01:00
Bartłomiej Dach
0bfadfbbf1
Apply precision when comparing adjusted values
...
In some cases, applying the Difficulty Adjust mod without actually
changing any of the settings previously caused the bar in song select
beatmap details to appear red/blue instead of staying white.
This was caused by not accounting for floating-point imprecisions when
determining bar colour in AdvancedStats. To resolve, first check
equality with tolerance, and only then apply blue/red colours if that
equality check does not hold.
2020-02-01 16:16:15 +01:00
Bartłomiej Dach
a74d22d9e5
Extract beatmap stats test to separate scene
2020-02-01 15:50:33 +01:00
Dean Herbert
12ff51f686
Fix key count being incorrectly adjusted by hard/easy mods
2020-01-28 17:21:50 +09:00
TheWildTree
b5ac707c6c
Remove unnecessary directive
2020-01-12 21:09:48 +01:00
TheWildTree
aa2645502c
Fix adjusted value always being 0
2020-01-12 20:43:48 +01:00