Fix occasional failures in `TestScenePlaySongSelect`
Add better defined steps to `TestLoseHostWhileReady` ready button test
Update framework
TestMultiplayerScreenStack
TestMultiplayerComponents
TestLoseHostWhileReady
Not 100% sure this will solve the issue but it's worth a try. The button state checks are using `Until` everywhere else so this brings the test in line with the standards. As seen https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
As discussed in https://github.com/ppy/osu/discussions/16147.
Add wait step to `TestScenePlaylistResultScreen` explicitly for screen load
osuPrevious
osuLoop
TestScenePlaylistResultScreen
Fix intermittent background screen test failures
Add better fix for intermittent multiplayer tests as a result of async room joins
Require installing .NET 5 in README
Fix rank graph showing for unranked users on profile overlay
- Removed online code that didn't work anyway after the introduction of the development web instance. - Removed some weird test steps. - Fixed online/offline test steps not working at all due to identical user ID.
Fix "Random Skin" text not showing up correctly
BeatmapCardContent
cleaned code up with Jetbrains i hope it suffices
Test hyperdash generation in catch conversion tests