Dean Herbert
175dae49c6
Reset scale per axis
2023-11-10 14:43:51 +09:00
Dean Herbert
0add035c67
Disable resizing of LegacySongProgress
...
Because it looks bad.
2023-11-10 14:31:02 +09:00
Dean Herbert
fb361a4e0a
Reset size along with scale for relative items
2023-11-10 14:25:55 +09:00
Dean Herbert
ec3b6e47fb
Change selection handling to adjust Size
instead of Scale
for edge nodes
2023-11-10 14:22:28 +09:00
Dean Herbert
b0c5b3cb10
Add Size
to serialised components of a SerialisedDrawableInfo
2023-11-10 14:22:20 +09:00
Bartłomiej Dach
1a8636638d
Merge pull request #25385 from peppy/update-squirrel
...
Update squirrel to latest release
2023-11-10 05:01:21 +01:00
Bartłomiej Dach
8d47c64325
Merge pull request #25398 from peppy/tournament-split-players-better
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Split tournament player lists more equally
2023-11-09 14:39:01 +01:00
Dean Herbert
4fa158e0d8
Split tournament player lists more equally
2023-11-09 21:35:37 +09:00
Bartłomiej Dach
5180fa669b
Merge pull request #25343 from peppy/spinner-max-sample
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Continue to play spinner bonus sounds when MAX display occurs
2023-11-09 13:34:29 +01:00
Dean Herbert
67dc3aa5b7
Merge pull request #25366 from Susko3/better-touch-settings
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Add "disable taps during gameplay" to touch input settings and related UI
2023-11-09 18:19:02 +09:00
Dean Herbert
67de1b34bd
Merge pull request #25395 from nekodex/buttonsystem-updates
...
SFX improvements for `ButtonSystem`/`MainMenu`
2023-11-09 18:03:47 +09:00
Dean Herbert
e3e752b912
Update resources
2023-11-09 17:56:58 +09:00
Jamie Taylor
8a47f05b16
Always play 'swoosh' sample when transitioning back to logo
2023-11-09 14:01:33 +09:00
Dean Herbert
12a148d108
Use new initialisation structure for github sourced update manager
2023-11-09 12:26:41 +09:00
Jamie Taylor
f69c2ea39b
Implement sample choking/muting for ButtonSystem
samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
f0a1df06ac
Add 'swoosh' samples to accentuate MainMenu
animations
2023-11-08 22:21:24 +09:00
Jamie Taylor
17aa079cb1
Use new tiered 'back' samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
fc1a0cf645
Update ButtonSystem
to use new sample names
2023-11-08 22:21:24 +09:00
Dean Herbert
5ac285ed2f
Merge pull request #25380 from frenzibyte/fix-create-difficulty-crash
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Fix editor crash when creating a new difficulty in a non-existent beatmap
2023-11-08 18:56:00 +09:00
Dean Herbert
626cfae3fe
Merge pull request #25386 from EVAST9919/bar-graph-smooth
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Ensure `BarGraph`'s draw quad is thick enough
2023-11-08 17:24:37 +09:00
Dean Herbert
38847c3ac5
Change test to move only on a toggle step
2023-11-08 17:23:01 +09:00
Dean Herbert
6c6baab115
Reword comment to explain why
2023-11-08 16:41:30 +09:00
Dean Herbert
9df8fc14e7
Merge pull request #25388 from Joehuu/kudosu-rankings
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Add ability to view kudosu rankings
2023-11-08 12:46:59 +09:00
Joseph Madamba
c8d276281a
Fix flags not showing on kudosu rankings
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The `country` attribute is optional and not included in the kudosu rankings response so use `country_code` instead.
2023-11-07 16:09:48 -08:00
Joseph Madamba
387de7ec24
Add ability to view kudosu rankings
2023-11-07 15:58:17 -08:00
Andrei Zavatski
b092b0093a
Make sure bar draw quad is thick enough
2023-11-07 17:43:40 +03:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings
2023-11-07 23:21:59 +09:00
Dean Herbert
3e257f1e6c
Remove unused using statements
2023-11-07 23:21:51 +09:00
Dean Herbert
34219c1103
Merge pull request #25364 from frenzibyte/fix-resume-cursor-following-settings
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Fix resume cursor following gameplay cursor scale setting
2023-11-07 21:57:00 +09:00
Dean Herbert
02d9f005d0
Update squirrel to latest release
...
Quite a few fixes since our last update. See https://github.com/clowd/Clowd.Squirrel/releases .
Of special note is [a fix for incomplete updates](https://github.com/clowd/Clowd.Squirrel/issues/182 )
which I believe we've seen cause issues in the wild before.
2023-11-07 21:28:36 +09:00
Susko3
00268d0ccc
Remove unused using
2023-11-07 13:09:30 +01:00
Dean Herbert
7bedf7cf16
Move static method to end of file
2023-11-07 21:08:49 +09:00
Susko3
fcd73e62d2
Remove mobile specific changes
...
Will be added back in a separate PR
2023-11-07 13:06:14 +01:00
Dean Herbert
38c9a98e67
Add failing test coverage
2023-11-07 19:54:21 +09:00
Susko3
7385c3c97b
Move InputSettings
children creation code to BDL
...
- Avoids now obsolete variable name
- Makes changing to touch detection easier (access to session statics in BDL)
2023-11-07 00:17:15 +01:00
Susko3
05d9418718
Rename setting to TouchDisableGameplayTaps
for better visibility when searching
2023-11-07 00:13:46 +01:00
Susko3
a4ac50cf86
Revert "Rename popup/binding string to Toggle gameplay clicks/taps
"
...
This reverts commit 0d8bfedf5d
.
2023-11-06 21:10:04 +01:00
Dean Herbert
ed02335e3e
Merge pull request #25377 from bdach/system-mod-better-colours
2023-11-07 05:08:47 +09:00
Susko3
f8b5ecc92a
Update UI to use the new setting
2023-11-06 21:07:15 +01:00
Susko3
ea357bafdd
Fix tests by using the correct setting for touch input
2023-11-06 20:53:22 +01:00
Susko3
c1967a5cbb
Make tests fail
2023-11-06 20:43:24 +01:00
Susko3
d6e7145e1c
Add new setting for GameplayDisableTaps
2023-11-06 20:42:40 +01:00
Salman Ahmed
38d16f620c
Alter test case to comply with new behaviour
2023-11-06 21:55:00 +03:00
Salman Ahmed
b2749943e2
Display "required save" popup when creating another difficulty on a new beatmap
2023-11-06 21:54:40 +03:00
Salman Ahmed
944fee56f8
Add failing test case
2023-11-06 21:54:40 +03:00
Andrei Zavatski
9d10d93085
Adjust test scene to see graph flickering
2023-11-06 20:45:52 +03:00
Bartłomiej Dach
a136f272cf
Just use yellow for system mods
2023-11-06 16:40:57 +01:00
Salman Ahmed
073249dafb
Allow tinkering with cursor-related settings in resume overlay test scene
2023-11-06 18:35:46 +03:00
Salman Ahmed
e12ee29a94
Update existing test coverage
2023-11-06 18:35:30 +03:00
Salman Ahmed
75fbbb35ad
Move cursor scale application within OsuCursor
...
Doing so takes down two birds with one stone.
1. `ResumeOverlay` having to manually apply cursor scale to its "resume
cursor".
2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
2023-11-06 18:30:55 +03:00