Dean Herbert
15cef44351
Merge pull request #11275 from peppy/safer-user-ids
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Send multiplayer user IDs via ctor for better thread safety
2020-12-24 12:20:48 +09:00
Dean Herbert
1ac93d4eeb
Merge pull request #11268 from bdach/fix-room-song-select-stuck
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Fix realtime multiplayer song select getting stuck after selecting invalid beatmap
2020-12-24 11:26:07 +09:00
Dean Herbert
547c71bdaf
Merge pull request #11274 from bdach/create-match-button
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Split create game buttons for timeshift and realtime multiplayer
2020-12-24 11:07:36 +09:00
Dean Herbert
d6dadd12fa
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 10:39:15 +09:00
Bartłomiej Dach
414f886b02
Split timeshift & multiplayer "create" buttons
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Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a
Move out sizing logic to multiplayer screen
2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762
Move out create room button to separate class
2020-12-23 22:03:30 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck
2020-12-23 18:13:27 +01:00
Bartłomiej Dach
3087aba5bc
Merge pull request #11266 from peppy/fix-hard-crash-on-signal-r-exceptions
2020-12-23 18:12:43 +01:00
Bartłomiej Dach
b1fb906773
Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions
2020-12-23 17:37:49 +01:00
Bartłomiej Dach
2549039362
Merge pull request #11265 from peppy/fix-multiplayer-server-disconnection-flow
2020-12-23 17:35:53 +01:00
Bartłomiej Dach
6c421b873d
Merge branch 'master' into fix-multiplayer-server-disconnection-flow
2020-12-23 16:55:22 +01:00
Bartłomiej Dach
980e85ce25
Refactor player exit logic to convey intention better
2020-12-23 16:16:24 +01:00
Dean Herbert
4296f61d6c
Tidy up event flow of change settings call
2020-12-23 22:39:14 +09:00
Dean Herbert
60be1bedc9
Merge pull request #11254 from frenzibyte/fix-multi-songselect-looping
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Fix beatmap track not looping on multiplayer song selects
2020-12-23 22:35:11 +09:00
Bartłomiej Dach
c5692a5d6a
Re-enable carousel selection after error
2020-12-23 14:19:30 +01:00
Bartłomiej Dach
582b0d2a74
Revert logic to be closer to original
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Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Bartłomiej Dach
74f0c50d82
Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions
2020-12-23 13:31:36 +01:00
Bartłomiej Dach
c839892a4c
Merge branch 'master' into fix-multiplayer-server-disconnection-flow
2020-12-23 11:57:43 +01:00
Bartłomiej Dach
94e4928c4b
Bring back accidentally-removed license header
2020-12-23 11:27:15 +01:00
Bartłomiej Dach
2b818f149d
Merge pull request #11253 from peppy/realtime-leaderboard
2020-12-23 10:31:44 +01:00
Bartłomiej Dach
64095307de
Merge branch 'master' into realtime-leaderboard
2020-12-23 09:56:47 +01:00
Dean Herbert
0ddcab574f
Rename method to avoid weird code analysis rule
2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1
Use extension method in all call sites of fire-and-forget async usage
2020-12-23 17:10:34 +09:00
Dean Herbert
1864da00e6
Add extension method to handle cases of fire-and-forget async usage
2020-12-23 17:10:02 +09:00
Dean Herbert
c3c3364d39
Simplify error handling of JoinRoom call
2020-12-23 16:56:57 +09:00
Dean Herbert
d27b83d678
More correctly handle fire-and-forget async call
2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4
Remove unused using
2020-12-23 16:49:17 +09:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
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Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Dean Herbert
f5d27b40a8
Standardise flow for aborting realtime player exit to avoid double-exit call
2020-12-23 16:35:39 +09:00
Dean Herbert
569c4092ef
Move notification to stateful client so it is only shown to the user from one location
2020-12-23 16:35:39 +09:00
Dean Herbert
a1d42dc4a0
Don't allow creating or joining a room when not connected to server
2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6
Ensure appropriate screens handle exiting when the server gets disconnected
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I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de
Ensure the current room is left at a mutliplayer client level on client disconnection
2020-12-23 16:35:39 +09:00
Salman Ahmed
286884421d
Apply track looping and play on track change
2020-12-23 08:47:34 +03:00
Dean Herbert
b632e44bac
Merge pull request #11256 from frenzibyte/disallow-joining-ended-realtime-room
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Disallow joining ended rooms in realtime multiplayer
2020-12-23 14:30:00 +09:00
Dean Herbert
be427a4ec0
Fix realtime leaderboard showing accuracy based on final base score, not rolling
2020-12-23 14:20:35 +09:00
Dean Herbert
45dcd3242d
Add comment explaining why things are done where they are
2020-12-23 13:57:48 +09:00
Salman Ahmed
3aa2b22838
Add early check for room status before joining
2020-12-23 05:52:10 +03:00
Salman Ahmed
7751ef4f3e
Revert previous logic of join guarding
2020-12-23 05:50:15 +03:00
Bartłomiej Dach
fa94703b9b
Merge pull request #8759 from LittleEndu/present-recommended
2020-12-23 00:09:47 +01:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended
2020-12-22 23:36:13 +01:00
Bartłomiej Dach
3272804704
Fix potential crash when no submission token
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Can happen because `TimeshiftPlayer` will schedule a screen exit on
token retrieval failure, and `RealtimePlayer`'s BDL won't even attempt
to create a leaderboard in that case.
2020-12-22 22:34:26 +01:00
Bartłomiej Dach
3147267180
Merge pull request #11252 from peppy/show-all-participant-states
2020-12-22 22:28:54 +01:00
Bartłomiej Dach
3ae9dd8491
Merge branch 'master' into show-all-participant-states
2020-12-22 21:50:36 +01:00
Bartłomiej Dach
4a677ecc19
Make random state choice in test more robust
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`RNG.Next(int, int)` is max-exclusive, so the random state choice would
actually never pick `MultiplayerUserState.Results` on its own. The only
reason why that state ever did show up was by a freak accident of sorts
(the logic in `TestRealtimeMultiplayerClient` would automatically
convert every `FinishedPlay` state to `Results`, up until seeing the
first player that was in the `Playing` state).
2020-12-22 21:49:42 +01:00
Bartłomiej Dach
5efc3b9496
Start state display as hidden
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Would otherwise flicker for a few frames when a new user was added to
the list of participants.
2020-12-22 21:49:42 +01:00
Bartłomiej Dach
84ba55ab91
Merge pull request #11246 from peppy/fix-editor-crash-on-nan-scale
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Fix crash when attempting to scale two hitobjects on the same axis
2020-12-22 21:21:12 +01:00
Bartłomiej Dach
f31f79625d
Merge branch 'master' into fix-editor-crash-on-nan-scale
2020-12-22 20:46:45 +01:00
Salman Ahmed
a64ffcd294
Refrain from joining room if not allowed
2020-12-22 16:38:10 +03:00