Only seems to reproduce in gameplay for whatever reason. Can't justify
spending time to chase down why really because the previous code looked
obviously wrong on closer inspection anyway (`rightLayer` has transforms
applied to it on collapse/expand).
Probably closes https://github.com/ppy/osu/issues/34716
Can't see any other cause, can reproduce the issue on master using
manual db modifications via realm studio and it is not a consistent
reproduction, so seems like an open-and-shut lack of refresh.
closes https://github.com/ppy/osu/issues/34688
I originally wrote it this way semi-intentionally because I thought
cutting out the sample was worse than letting it play out, but I also
forgot that people use like seventy hour long fail samples.