Room.AutoStartDuration
Room.ParticipantCount
Room.MaxParticipants
Room.AutoSkip
Room.Password
Room.HasPassword
Room.QueueMode
Room.Availability
Room.Status
Room.Type
Room.Category
Room.Host
Room.Name
Do not show timing distribution graph in offset control if there's not enough timed hits
Fix timing point truncation causing missnaps on compatibility-exported lazer beatmaps
Fix difficulty icon tooltip not displaying duration above 1 hour correctly
The gist of the issue is that `fadeOut` was being called *twice* in the quick exit/retry scenarios, causing weirdness with transforms. I've restructured things to ensure it's only called once.
Fix collection management dialog refreshing full display when any change occurs
Intended to address concerns raised in https://github.com/ppy/osu/pull/30620#issuecomment-2475744164.
Fix crash when resetting offset after a play with no hit events
Make quick restart even faster
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Fix NaN PP counter values while SR is 0
Collapse sample point indicators into dots if they cannot be displayed in full
Simplify convertible hitobject parsing and add `IHasLegacyHitObjectType`
Closes https://github.com/ppy/osu/issues/30573.
newTexst
OperationCanceledException
Mostly to see if it breaks anything.
Increase idle time before gameplay loads when hovering controls