WorkingBeatmap
EditorClock
IOverlayManager
ScreenTestScene
IPlacementHandler
Handle all legacy skin component types explicitly and remove texture fallback
Might as well inline, but I feel like it will require adding the same comment across all usages, because just `State.Value = Hidden` in an until step feels off, dunno.
SkinnableTestScene
OsuGameTestScene
IDialogOverlay
TestMultiplayerClient
MultiplayerTestScene
Remove unused using
client.realm
const
OsuGameTestScene.TearDownSteps
Add multiplayer auto-start countdown timer
Fix visual test crashes due to local realm not having update thread
AutoStart
Host
Refactor skin construction
Cover more branches with cancellation source disposal
LegacySkin
IStorageResourceProvider
The optional resource store should not be before the (basically) required resource provider.
FinishCountdown