Fix spinner cheese by accounting for spin directionality
ManualClock
Parent
ChangeBackgroundColour
OsuTestScene.CreateAPIBeatmapSet()
LoadTrack
This avoids any blocking overhead caused by a backlogged audio thread. Test seem to pass so might be okay? Note that order is still guaranteed due to the `ensureUpdateThread` queueing system framework-side.
WorkingBeatmap
client.realm
const
RulesetID
Ruleset.ID
Ruleset.OnlineID
Access
Realm
RealmContextFactory
RealmAccess
OsuTestScene
IResourceStore
BeatmapSetOnlineStatus
BeatmapOnlineStatus
This variable is used at more than just a set level.
Beatmap
BeatmapSetInfo
The containing storage is destroyed anyway, so this is redundant.
BeatmapSetInfo.OnlineBeatmapSetID
OnlineID
BeatmapInfo.OnlineBeatmapID
BeatmapInfo.Version
DifficultyName
BeatmapInfo.StarDifficulty
StarRating
AuthorString
AuthorId
Unfortunately the getters need to be left in place else EF breaks.
BeatmapSetInfo.OnlineInfo
APIBeatmap
BeatmapSet
APIBeatmaps
Allow tests to create a sample `APIBeatmapSet` One step towards removing calls to `ToBeatmap` / `ToBeatmapSet`.
TestSettingsMigration
RecycleLocalStorage
TestRunHeadlessGameHost
`MusicController` tries to play the next music when a track is completed. In test scenes, we want to keep the virtual track, not random songs.