These were in the designs but read pretty bad / evil. I can't think of any text to go in their place that makes sense, so let's just nuke it.
Previously was relying on whether `SaveReplay` returns null, but since I've changed it to use the standard "prepare score for import" path, the button has to check for local availability after import since that path doesn't return null on fail.
Most borrowed from `ReplayDownloadButton`
Let saveReplay async but still void Make failed score's rank = F
The last button is more commonly the escape condition.