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h1or4dme8
/
osu-lazer
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2026-05-16 14:23:22 +08:00
Code
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Wiki
Activity
75,266
Commits
4
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791
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12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
15 Commits
Automated pass
Dean Herbert
·
2023-06-24 01:00:03 +09:00
0ab0c52ad5
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Update parameter discards
Dean Herbert
·
2022-06-24 21:26:19 +09:00
31a447fda0
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Adjust
TestSceneFailAnimation
to account for initial frequency change
Dean Herbert
·
2022-03-24 14:51:21 +09:00
16dc2f6ef5
Move HasPassed/HasFailed into GameplayState
Dan Balasescu
·
2022-02-01 14:46:24 +09:00
781cb9f18d
Add test coverage against frequency ramp increasing between fail animation and fail screen
Dean Herbert
·
2021-11-14 14:41:17 +09:00
5be22916bb
Don't flash screen red on fail if the user has disabled red tinting
Dean Herbert
·
2021-10-18 14:20:38 +09:00
762949f49f
Remove all RequiredTypes usages
smoogipoo
·
2020-05-16 18:17:12 +09:00
648999a2de
Centralise screen exit logic to ScreenTestScene
Dean Herbert
·
2020-01-31 14:19:29 +09:00
5f48affcba
Separate score and health parts of ScoreProcessor
smoogipoo
·
2019-12-19 20:03:14 +09:00
76f2fb378f
Mods -> SelectedMods
Dean Herbert
·
2019-12-13 21:45:38 +09:00
bc31146560
Prevent non-combo affecting judgements from triggering sudden death
David Zhao
·
2019-06-21 14:29:16 +09:00
de59e038ac
Update VisibilityContainer usage in line with framework
Dean Herbert
·
2019-06-11 15:13:58 +09:00
609a82bc94
Add animation on failing
Dean Herbert
·
2019-06-04 16:13:16 +09:00
9c214c3f0e