* Use correct `HitWindows` class for osu!taiko hit windows in difficulty calculator
* Remove redundant (and incorrect) hit window creation
* Balance rhythm against hit window changes
* Penalise reading difficulty of high velocity notes at high densities
* Use System for math functions
* Lawtrohux changes
* Clean up density penalty comment
* Swap midVelocity and highVelocity back around
* code quality pass
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Co-authored-by: Jay Lawton <jaime@merkids.com>
Co-authored-by: StanR <hi@stanr.info>
* further considerations for rhythm
* new rhythm balancing
* fix license header
* use isNormal to validate ratio
* adjust tests
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Co-authored-by: StanR <hi@stanr.info>