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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Evaluators
Eloise 8354cd5f93
Penalise the reading difficulty of high velocity notes using "note density" (#31512)
* Penalise reading difficulty of high velocity notes at high densities

* Use System for math functions

* Lawtrohux changes

* Clean up density penalty comment

* Swap midVelocity and highVelocity back around

* code quality pass

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Co-authored-by: Jay Lawton <jaime@merkids.com>
Co-authored-by: StanR <hi@stanr.info>
2025-01-18 13:52:47 +00:00
..
ColourEvaluator.cs Add consistentRatioPenalty to the Colour skill. (#31285) 2025-01-07 11:36:56 +00:00
ReadingEvaluator.cs Penalise the reading difficulty of high velocity notes using "note density" (#31512) 2025-01-18 13:52:47 +00:00
RhythmEvaluator.cs osu!taiko further considerations for rhythm (#31339) 2025-01-17 16:15:22 +05:00
StaminaEvaluator.cs osu!taiko stamina balancing (#31337) 2025-01-16 10:30:02 +00:00