This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-17 15:33:35 +08:00
Code
Issues
Releases
Wiki
Activity
75,266
Commits
4
Branches
791
Tags
12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
14 Commits
Add and use new mod icon assets
Bartłomiej Dach
·
2025-08-21 09:00:44 +02:00
92016a7d9b
Made judgements follow DrawableOsuHitObjects. Enabled judgements for depth mod
DavidBeh
·
2024-04-24 00:23:45 +02:00
16190a4ed7
Enabled judgements for repel (but not in depth). Updated comments in repel, mag, depth
DavidBeh
·
2024-04-23 23:57:27 +02:00
7dac5afd90
Use AliveEntries where we don't need startTime order
Andrei Zavatski
·
2024-02-03 19:54:08 +03:00
e2e3c61c9c
Change mod acronym
Andrei Zavatski
·
2023-12-23 22:11:00 +03:00
19d0236418
Fix stacks having incorrect position
Andrei Zavatski
·
2023-12-06 10:30:21 +03:00
b0878e36cf
Move objects at a constant speed whenever possible
Andrei Zavatski
·
2023-12-06 08:42:34 +03:00
160edcd270
Apply suggested behaviour
Andrei Zavatski
·
2023-12-05 16:00:20 +03:00
594ea4da5f
Cleanup pass
Andrei Zavatski
·
2023-12-05 02:48:11 +03:00
68907fe1ba
Add deceleration and rework depth handling
Andrei Zavatski
·
2023-12-04 10:26:43 +03:00
ec5c7d7830
Simplify objects depth calculation
Andrei Zavatski
·
2023-12-03 17:15:52 +03:00
b90000f7b7
Don't override hitobjects anchor
Andrei Zavatski
·
2023-12-03 17:13:47 +03:00
ebcde63caa
Add header and fix typo
Andrei Zavatski
·
2023-12-03 05:07:40 +03:00
cf6e50f73c
Implement OsuModDepth
Andrei Zavatski
·
2023-12-03 04:58:17 +03:00
dc588e6d56