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h1or4dme8
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osu-lazer
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75,266
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801
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12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
812 Commits
Add rebalances to lazer performance calc
VINXIS
·
2019-01-09 01:42:48 -07:00
dfe35f850c
Merge remote-tracking branch 'origin/master' into xexxar-angles
smoogipoo
·
2019-01-04 23:52:23 +09:00
722210d8bb
Rebalance
smoogipoo
·
2018-12-27 18:41:42 +09:00
77e6f4ab92
numtotalhits -> totalHits
VINXIS
·
2018-12-23 22:23:43 -07:00
227c63dd1c
MBMasher's FL change
VINXIS
·
2018-12-23 22:14:28 -07:00
8020ac26fb
Update with vinxis' latest code
smoogipoo
·
2018-12-24 12:41:04 +09:00
5f0ab0ed7f
Multiply previous travel distance by 8
smoogipoo
·
2018-12-23 16:28:19 +09:00
c43c15a557
Fix TravelDistance not being calculated
smoogipoo
·
2018-12-23 16:26:23 +09:00
9fcc727e0d
Refactor for readability + performance
smoogipoo
·
2018-12-22 09:56:33 +09:00
c848c83d0d
Implement vinxis/xexxar's adjustments
smoogipoo
·
2018-12-22 09:31:30 +09:00
8546fedd4f
Adjust with latest rebalancings
smoogipoo
·
2018-12-21 22:52:27 +09:00
be476c58d7
Add scaling factor
smoogipoo
·
2018-12-21 15:16:00 +09:00
5bd16f9a7c
Use angle projections
smoogipoo
·
2018-12-21 14:52:43 +09:00
38441759a7
Adjust threshold
smoogipoo
·
2018-12-21 13:48:10 +09:00
3acbf75beb
Adjust scaling factor
smoogipoo
·
2018-12-19 13:53:47 +09:00
1c44e19066
Fix merge error
smoogipoo
·
2018-12-19 13:45:33 +09:00
0fee76c95c
Fix incorrect angle being used (at object vs into object)
smoogipoo
·
2018-12-19 13:45:33 +09:00
1972f1f279
Make angles unsigned
smoogipoo
·
2018-12-19 13:45:33 +09:00
162774ce27
Replace piecewise linear function + rebalance
smoogipoo
·
2018-12-19 13:45:33 +09:00
434d7d1809
Adjust computations to return sane values
smoogipoo
·
2018-12-19 13:45:33 +09:00
9ad7970167
Implement angle assessment
smoogipoo
·
2018-12-19 13:45:33 +09:00
f4eabacd15
Add the [200 .. 300] bpm speed bonus
smoogipoo
·
2018-12-19 13:45:33 +09:00
e7da5b0400
Make sure distance is clamped to sane values
smoogipoo
·
2018-12-19 13:45:33 +09:00
00a4d60e89
Adjust base value
smoogipoo
·
2018-12-19 13:45:33 +09:00
47721f7a07
Replace piecewise linear function
smoogipoo
·
2018-12-19 13:45:33 +09:00
d74652a4f7
ScoreInfo scoreInfo -> ScoreInfo score
Dean Herbert
·
2018-11-30 15:18:52 +09:00
831cd3ed59
Score -> ScoreInfo
smoogipoo
·
2018-11-28 18:33:01 +09:00
219929eb47
Re-namespacing
smoogipoo
·
2018-11-28 16:12:57 +09:00
5fd6e6ca77
OpenTK -> osuTK
smoogipoo
·
2018-11-20 17:14:59 +09:00
f27bd3ef3e
ControlPoint -> PathControlPoint
Also Curve -> Path.
Dean Herbert
·
2018-11-01 03:56:51 +09:00
bb2f8deb18
Fix slider travel distances sometimes not being considered
smoogipoo
·
2018-10-18 11:29:50 +09:00
1cf6cd10bb
Make IBeatmap.HitObjects an IReadOnlyList
smoogipoo
·
2018-10-11 19:53:07 +09:00
ec9f23ab73
Fix missing stack position
smoogipoo
·
2018-10-11 13:53:29 +09:00
7d20efed2c
Stably-sort hitobjects
smoogipoo
·
2018-10-10 23:11:28 +09:00
f675c93935
50ms cap shouldn't be included in the strain decay
smoogipoo
·
2018-10-10 18:53:54 +09:00
4e37b5c4a7
Fix using the wrong slider's travel distance
smoogipoo
·
2018-10-10 18:52:57 +09:00
d8f77feddd
Apparently stable does use stacking
smoogipoo
·
2018-10-10 18:08:46 +09:00
03a9511399
Fix jump/travel distances in some scenarios
smoogipoo
·
2018-10-10 11:49:54 +09:00
d6784c818e
Adjust comments slightly
smoogipoo
·
2018-10-09 12:03:47 +09:00
0a3be0d253
Add diffcalc beatmap decoder
smoogipoo
·
2018-10-09 11:49:24 +09:00
9facf707be
Stable doesn't use stacked positions
smoogipoo
·
2018-10-08 18:37:49 +09:00
f8eaccddda
Fix progress calculation
smoogipoo
·
2018-10-08 18:37:30 +09:00
0116db95d0
Calculate scaled positions prior to square-rooting
smoogipoo
·
2018-10-08 17:39:10 +09:00
35f45e74dc
Separate travel distance from jump distance
smoogipoo
·
2018-10-08 17:38:12 +09:00
1ad5090ad6
Use ints + fix position calculation
smoogipoo
·
2018-10-08 17:36:06 +09:00
61e7ada977
Fix inaccurate section lengths for first hitobject
smoogipoo
·
2018-10-08 16:46:58 +09:00
da97600076
Add common custom words to dotsettings dictionary
Also fixes some typos and reduces spelling suggestions to hints.
Dean Herbert
·
2018-07-05 15:54:41 +09:00
1d6609d9f3
Make sure that 0 SR is returned when there are no hitobjects
smoogipoo
·
2018-06-21 12:04:14 +09:00
48989df6eb
Move osu! difficulty attributes to OsuDifficultyCalculator
smoogipoo
·
2018-06-14 16:27:05 +09:00
41abd5990c
No need to use properties
smoogipoo
·
2018-06-14 16:13:21 +09:00
af218b3d8d
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