Bartłomiej Dach
84fdcd24ef
Remove description from mod search terms
...
Closes https://github.com/ppy/osu/issues/27111 .
2024-02-22 11:02:08 +01:00
Dan Balasescu
0fff9d4937
Add non-whitespace search term for mods
2024-02-16 19:17:41 +09:00
Bartłomiej Dach
a1015b4145
Remove duplicated xmldoc and move into relevant region
2023-06-18 13:59:36 +02:00
Bartłomiej Dach
1b4d7db1e6
Remove redundant guard
...
`Bindable` has one of those already.
2023-06-18 13:58:25 +02:00
Bartłomiej Dach
c7e8990576
Remove unused property
2023-06-18 13:58:25 +02:00
Bartłomiej Dach
62f01e4f40
Rename ModState
members to better convey what's what
2023-06-18 13:58:25 +02:00
Cootz
4c7cca101e
Rename IsValid
to Visible
2023-06-02 11:33:38 +03:00
Cootz
d400387329
Replace IConditionalFilterable
with IFilterable
2023-06-02 10:51:33 +03:00
Cootz
7422b5285c
Fix wrong filtering in testing
2023-05-05 22:41:30 +03:00
Cootz
a6ca049739
Manually implement @bdach prototype
2023-05-02 14:15:33 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
3109066e34
Rename {Requires -> Pending}Configuration
2022-08-16 22:45:24 +02:00
Bartłomiej Dach
6bfdfeb153
Refactor mod panel selection logic to avoid overwriting
2022-08-16 22:41:35 +02:00
Bartłomiej Dach
10daac6752
Only open mod customisation panel on explicit selection of single mod
2022-08-15 20:38:23 +02:00
Bartłomiej Dach
f3ceabc53f
Rename ModSelect{Overlay -> }Panel
2022-07-22 19:17:22 +02:00
Bartłomiej Dach
d796b7d53c
Extract base mod select overlay panel presentation logic
2022-07-21 22:37:00 +02:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Joseph Madamba
ed0b841df0
Fix incorrect left/right clicking area of mod panels
2022-05-23 18:29:26 -07:00
Bartłomiej Dach
e86444c4bf
Hoist ModState
to column level
2022-05-11 22:03:49 +02:00
Bartłomiej Dach
74599c9c62
Use ModState
in mod panels
2022-05-11 22:03:48 +02:00
Bartłomiej Dach
b92d95a17a
Fix mod panels playing samples when hidden at a higher level
2022-05-08 10:39:49 +02:00
Bartłomiej Dach
32722adba9
Allow mod panels to be clicked in incompatible state
2022-04-21 23:37:01 +02:00
Dean Herbert
b722ff8dc5
Merge branch 'master' into mod-overlay/extension-points
2022-04-20 23:17:04 +09:00
Dean Herbert
65b2db5e71
Move shear constant to overlay (this is going to likely be used everywhere ever)
2022-04-20 16:30:58 +09:00
Bartłomiej Dach
881df7663d
Fix filter not taking effect if applied before panel load completion
2022-04-17 23:28:53 +02:00
Dean Herbert
4a555d067d
Change ModPanel
to not handle OnMouseDown
to allow drag scrolling in ModColumn
2022-02-28 14:32:50 +09:00
Bartłomiej Dach
a83f96b026
Add filtering support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
2e04a83554
Implement column display for new mod design
2022-02-27 22:51:27 +01:00
Bartłomiej Dach
c189cc5d00
Remove unused using directive
2022-02-24 21:01:37 +01:00
Dean Herbert
435bdd0b4a
Combine and simplify state management logic
...
This makes a few changes to bring things into a better shape during
mouse interactions with the mod panels:
- Dragging away from the panel now works in line with other buttons (ie.
`OsuButton`)
- Hovering now uses a lightened version of the current state, rather
than always using the active colour. I think this feels better.
- Mouse down now uses a transform point of 0.5. This is to give the
button a feeling of one of those latching light switches which resists
until reaching a point of overcoming the spring and switching state. I
think 0.4 (non-active) and 0.6 (from active) may work better, but left
at 0.5 for simplicity of implementation and I think it's good enough?
- Border always uses the gradiented version. I did this for simplicity
of implementation, but also think it looks better.
- Adjusted transform durations to feel better to me.
2022-02-24 15:25:30 +09:00
Bartłomiej Dach
8a0aba6c59
Implement mod panel for new mod select screen
2022-02-23 23:18:14 +01:00