Thomas Müller
8271b139e9
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
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# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
Dean Herbert
2ed5cf7c91
Hook up icons better.
2017-01-30 13:35:40 +09:00
Dean Herbert
e93f60396f
Add the ability for individual game modes to report statistics for display at song select.
2017-01-30 13:12:30 +09:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
1d24ad3db6
osu! mode starts with health being full.
2017-01-27 00:41:34 +09:00
Dean Herbert
3a27178bb1
Merge pull request #289 from UselessToucan/JudgementsCapacity
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Specify ScoreProcessor.Judgements.Capacity
2017-01-23 21:40:00 +09:00
TocoToucan
badc8def9a
hitObjectsNumber -> hitObjectCount
2017-01-18 18:51:38 +03:00
TocoToucan
259c0964fd
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
2017-01-16 23:14:35 +03:00
Dean Herbert
1392cdfb9a
Hook up naively.
2017-01-10 18:35:27 +08:00
Dean Herbert
8ba5c1c15d
Fix not being able to hit two stacked circles by pressing both buttons/keys on the same frame.
2017-01-08 20:52:19 +08:00
Thomas Müller
f13303c86c
Do not lengthen slider curves according to the length prescribed in the .osu file for now.
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This fixes some issues with the map http://osu.ppy.sh/s/484689 . There is still one problem with an almost stationary slider in this map at around the 2/3 mark, but the rest seems to work fine now.
2016-12-17 08:44:58 +01:00
Dean Herbert
ec7bbd231f
Make flash animation last slightly longer.
2016-12-15 22:58:30 +09:00
Dean Herbert
0a9e3ce1b0
Don't handle input in triangle particle effect containers.
2016-12-15 22:58:19 +09:00
Dean Herbert
db5c2efa15
Rename tracking variable and change conditional as per feedback.
2016-12-13 18:12:35 +09:00
Dean Herbert
c420c55291
Merge branch 'master' into hit-samples
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# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
2016-12-13 17:57:24 +09:00
Dean Herbert
cc79a183db
Merge pull request #235 from Tom94/circular-sliders
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Circular sliders
2016-12-11 20:06:27 +09:00
Thomas Müller
eef697d842
Wire up CircleSize to hitobjects.
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Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Thomas Müller
2ced0a48e0
Update framework.
2016-12-10 14:37:00 +01:00
Thomas Müller
38968ad6d2
Add circular arc approximator for "perfect" sliders.
2016-12-09 18:04:02 +01:00
Thomas Müller
359cb5ac6a
Make bezier approximator slightly more correct (without affecting its behaviour).
2016-12-09 18:03:17 +01:00
Dean Herbert
8329022a2e
Merge remote-tracking branch 'refs/remotes/upstream/master' into hit-samples
2016-12-08 21:41:02 +09:00
Dean Herbert
40ea6e0d72
Fix incorrect folder name.
2016-12-08 21:36:34 +09:00