Add support for legacy miss & strong hit explosions
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
Change collection deletion notification to be consistent
Fix n^2 characteristic in taiko diffcalc
Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events
Fix import tests not waiting long enough before performing migration
Fix hovered tab items not showing hover state when deselected
Allow one hitobject in taiko conversion edge case
Use new icon in chat overlay
Fix potential endless taiko beatmap conversion