Dean Herbert
0ddcab574f
Rename method to avoid weird code analysis rule
2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1
Use extension method in all call sites of fire-and-forget async usage
2020-12-23 17:10:34 +09:00
Dean Herbert
1864da00e6
Add extension method to handle cases of fire-and-forget async usage
2020-12-23 17:10:02 +09:00
Dean Herbert
c3c3364d39
Simplify error handling of JoinRoom call
2020-12-23 16:56:57 +09:00
Dean Herbert
d27b83d678
More correctly handle fire-and-forget async call
2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4
Remove unused using
2020-12-23 16:49:17 +09:00
Dean Herbert
f5d27b40a8
Standardise flow for aborting realtime player exit to avoid double-exit call
2020-12-23 16:35:39 +09:00
Dean Herbert
569c4092ef
Move notification to stateful client so it is only shown to the user from one location
2020-12-23 16:35:39 +09:00
Dean Herbert
a1d42dc4a0
Don't allow creating or joining a room when not connected to server
2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6
Ensure appropriate screens handle exiting when the server gets disconnected
...
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de
Ensure the current room is left at a mutliplayer client level on client disconnection
2020-12-23 16:35:39 +09:00
Dean Herbert
b632e44bac
Merge pull request #11256 from frenzibyte/disallow-joining-ended-realtime-room
...
Disallow joining ended rooms in realtime multiplayer
2020-12-23 14:30:00 +09:00
Dean Herbert
45dcd3242d
Add comment explaining why things are done where they are
2020-12-23 13:57:48 +09:00
Salman Ahmed
3aa2b22838
Add early check for room status before joining
2020-12-23 05:52:10 +03:00
Salman Ahmed
7751ef4f3e
Revert previous logic of join guarding
2020-12-23 05:50:15 +03:00
Bartłomiej Dach
fa94703b9b
Merge pull request #8759 from LittleEndu/present-recommended
2020-12-23 00:09:47 +01:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended
2020-12-22 23:36:13 +01:00
Bartłomiej Dach
3147267180
Merge pull request #11252 from peppy/show-all-participant-states
2020-12-22 22:28:54 +01:00
Bartłomiej Dach
3ae9dd8491
Merge branch 'master' into show-all-participant-states
2020-12-22 21:50:36 +01:00
Bartłomiej Dach
4a677ecc19
Make random state choice in test more robust
...
`RNG.Next(int, int)` is max-exclusive, so the random state choice would
actually never pick `MultiplayerUserState.Results` on its own. The only
reason why that state ever did show up was by a freak accident of sorts
(the logic in `TestRealtimeMultiplayerClient` would automatically
convert every `FinishedPlay` state to `Results`, up until seeing the
first player that was in the `Playing` state).
2020-12-22 21:49:42 +01:00
Bartłomiej Dach
5efc3b9496
Start state display as hidden
...
Would otherwise flicker for a few frames when a new user was added to
the list of participants.
2020-12-22 21:49:42 +01:00
Bartłomiej Dach
84ba55ab91
Merge pull request #11246 from peppy/fix-editor-crash-on-nan-scale
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Fix crash when attempting to scale two hitobjects on the same axis
2020-12-22 21:21:12 +01:00
Bartłomiej Dach
f31f79625d
Merge branch 'master' into fix-editor-crash-on-nan-scale
2020-12-22 20:46:45 +01:00
Salman Ahmed
a64ffcd294
Refrain from joining room if not allowed
2020-12-22 16:38:10 +03:00
Salman Ahmed
91d5c53643
Add method for checking room joinability
2020-12-22 16:36:17 +03:00
Dean Herbert
5c3df55cdf
Merge pull request #11247 from frenzibyte/fix-resolution-dropdown
...
Fix resolution dropdown not respecting current display changes
2020-12-22 18:28:01 +09:00
Dean Herbert
23bf9c372c
Fix naming conflict with test scenes
2020-12-22 18:26:39 +09:00
Dean Herbert
ce806dd880
Replace the ready mark display with a state display, showing all participant states
2020-12-22 18:25:45 +09:00
Dean Herbert
3c33ea7f1c
Merge pull request #11239 from smoogipoo/realtime-multiplayer-2
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Implement realtime multiplayer
2020-12-22 18:23:03 +09:00
Dean Herbert
4f02928601
Change sorting to better handle portrait screens
2020-12-22 17:36:56 +09:00
Dean Herbert
3d5783a0ea
Improve variable names
2020-12-22 17:34:51 +09:00
Dean Herbert
a1d67f0cf6
Merge branch 'master' into fix-resolution-dropdown
2020-12-22 17:26:53 +09:00
Dean Herbert
59734229ff
Remove unused using
2020-12-22 17:21:53 +09:00
Dean Herbert
ecacf3868e
Merge pull request #11236 from peppy/fix-mania-legacy-judgement-animation
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Update osu!mania legacy skin's judgement animation to match stable
2020-12-22 17:09:54 +09:00
Dean Herbert
7da3420e07
Merge pull request #11216 from Joehuu/fix-selected-highlight-on-some-dropdowns
...
Fix selected item not being highlighted on some setting dropdowns
2020-12-22 17:09:22 +09:00
Dean Herbert
cb63c115c4
Merge pull request #11249 from peppy/update-framework
...
Update framework
2020-12-22 17:08:53 +09:00
Dean Herbert
30357a9447
Add loading layer to multi song select to show during settings confirmation
2020-12-22 17:08:04 +09:00
Dean Herbert
12876d7fb6
Add very basic error handling on ChangeSettings calls
2020-12-22 16:50:30 +09:00
smoogipoo
2d7174d99c
Add padding to song select
2020-12-22 16:23:06 +09:00
Dean Herbert
3cf889b7c5
Fix some errors being completely ignored
2020-12-22 16:19:19 +09:00
Dean Herbert
34421c9232
Update framework
2020-12-22 15:58:57 +09:00
Dean Herbert
17d924c755
Move timeshift settings overlay to correct namespace
2020-12-22 15:52:47 +09:00
Dean Herbert
8201fa8e34
Split out common implementation and private classes in MatchSettingsOverlay
2020-12-22 15:51:24 +09:00
smoogipoo
27e64bdb34
Schedule callback continuations
2020-12-22 15:31:07 +09:00
smoogipoo
ab90db7c8d
Fix stuck lounge on join failure
2020-12-22 15:27:49 +09:00
Dean Herbert
85e93c5dde
Fix main menu multiplayer icons being back to front
2020-12-22 15:22:27 +09:00
Dean Herbert
3f966386ed
Fix compile time failure due to potentially null connection
2020-12-22 15:15:32 +09:00
smoogipoo
81e2edc73f
Use MRE with timeout to wait on match start
2020-12-22 14:59:11 +09:00
smoogipoo
dece41d050
Add todo
2020-12-22 14:58:47 +09:00
Dean Herbert
807c1ecd1f
Refactor recommendation iteration code to read better
2020-12-22 14:57:32 +09:00