Lucas A
0a1c9a6c05
Move DownloadButtonStrings -> CommonStrings
2021-08-20 09:26:38 +02:00
Lucas A
bf7f0a5d30
Remove double whitespace
2021-08-19 19:02:04 +02:00
Lucas A
ea08d48d27
Remove unecessary localised string due to online view container handling visibility when user is not logged in.
2021-08-18 18:53:35 +02:00
Lucas A
fc48696718
Localise detail buttons.
2021-08-07 18:27:55 +02:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Joseph Madamba
46c44c576d
Fix beatmap info download button content not scaling on mouse down
2021-04-24 08:23:27 -07:00
Salman Ahmed
1f12b2bd09
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Dean Herbert
d2ca6da0fd
Remove unused constant
2021-01-11 01:56:09 +09:00
Dean Herbert
bd37723788
Expose as IBindable for added safety
2021-01-11 01:55:54 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Dean Herbert
9b9b710ded
Move and rename remaining direct classes
2020-04-21 16:41:07 +09:00
Dean Herbert
ed837d3115
Use framework extension method for FromHex
2020-03-11 10:18:41 +09:00
Dean Herbert
623b78d675
Combine all loading animation implementations
2020-02-21 15:32:46 +09:00
TheWildTree
4d180a685a
Adjust font sizes and spacing in BeatmapSetOverlay
2020-02-16 21:43:33 +01:00
Bartłomiej Dach
e2950d7027
Extract method to avoid nested ternaries
2020-02-10 20:27:46 +01:00
TheWildTree
fa3934ddb4
Match osu-web button description
2020-02-05 17:16:20 +01:00
Tree
c2a80119ca
Remove using directives
2020-02-04 23:23:57 +01:00
TheWildTree
48beb9fd6d
Recolour PreviewButton
2020-02-04 21:01:02 +01:00
TheWildTree
b6301f6537
Adjust PreviewButton alpha and animation
2020-02-04 19:52:32 +01:00
Revel
a86fb2113e
fix tooltip capitalization
2020-01-14 14:26:54 -05:00
Dean Herbert
c751328665
Disable button when not logged in
2019-11-13 12:13:33 +09:00
Andrei Zavatski
3903e59f2f
Add null check for notification overlay
2019-11-13 00:01:13 +03:00
Andrei Zavatski
dfd5c88075
Typo fix
2019-11-13 00:00:08 +03:00
Dean Herbert
da819261e0
Shrink and darken loading layer to better suit button
2019-11-12 21:38:16 +09:00
Dean Herbert
5110ae82a1
Tidy up implementation
2019-11-12 21:38:08 +09:00
Dean Herbert
58df6930b2
Get error message from server
2019-11-12 19:34:20 +09:00
Andrei Zavatski
2dac3a6efe
Handle hitting the maximum allowed number of favourited beatmaps
2019-10-16 13:58:29 +03:00
Andrei Zavatski
a7dc9bb582
Add tooltip and remove pink layer
2019-10-07 15:41:05 +03:00
Andrei Zavatski
2d707b2b65
Implement PostBeatmapFavouriteRequest
2019-10-07 15:36:23 +03:00
Dean Herbert
cdf75b4098
Public before private
2019-07-22 22:14:09 +09:00
Andrei Zavatski
3e95cb9145
Use bindable and disable button
2019-07-22 14:35:18 +03:00
Dean Herbert
23acddcb56
Rename download buttons to avoid ambiguity
2019-07-03 12:02:35 +09:00
naoey
ab27d82cd5
Make beatmap download buttons inherit BeatmapDownloadTrackingComposite
...
- Move DownloadTrackingComposite into the online namespace
2019-06-11 23:01:01 +05:30
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
f0114d776d
Use interface to access API
...
Allows for better testability.
2019-03-13 12:58:18 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
367bc53a06
Revert some more instances of 'e' variable names
2019-02-22 20:15:25 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
0b8bd520ab
Shake in all cases
2019-01-31 19:15:04 +09:00
Dean Herbert
b89694a969
Fix "importing" state display
2019-01-31 19:09:04 +09:00
Dean Herbert
327a34f12a
Merge remote-tracking branch 'upstream/master' into download-tracking-component
...
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapSetDownloader.cs
2019-01-31 18:45:09 +09:00