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Commit Graph

75 Commits

Author SHA1 Message Date
Lucas A
0a1c9a6c05 Move DownloadButtonStrings -> CommonStrings 2021-08-20 09:26:38 +02:00
Lucas A
bf7f0a5d30 Remove double whitespace 2021-08-19 19:02:04 +02:00
Lucas A
ea08d48d27 Remove unecessary localised string due to online view container handling visibility when user is not logged in. 2021-08-18 18:53:35 +02:00
Lucas A
fc48696718 Localise detail buttons. 2021-08-07 18:27:55 +02:00
Dean Herbert
9b9dacf3fe Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Joseph Madamba
46c44c576d Fix beatmap info download button content not scaling on mouse down 2021-04-24 08:23:27 -07:00
Salman Ahmed
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Dean Herbert
d2ca6da0fd Remove unused constant 2021-01-11 01:56:09 +09:00
Dean Herbert
bd37723788 Expose as IBindable for added safety 2021-01-11 01:55:54 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Dean Herbert
9b9b710ded Move and rename remaining direct classes 2020-04-21 16:41:07 +09:00
Dean Herbert
ed837d3115 Use framework extension method for FromHex 2020-03-11 10:18:41 +09:00
Dean Herbert
623b78d675 Combine all loading animation implementations 2020-02-21 15:32:46 +09:00
TheWildTree
4d180a685a Adjust font sizes and spacing in BeatmapSetOverlay 2020-02-16 21:43:33 +01:00
Bartłomiej Dach
e2950d7027 Extract method to avoid nested ternaries 2020-02-10 20:27:46 +01:00
TheWildTree
fa3934ddb4 Match osu-web button description 2020-02-05 17:16:20 +01:00
Tree
c2a80119ca
Remove using directives 2020-02-04 23:23:57 +01:00
TheWildTree
48beb9fd6d Recolour PreviewButton 2020-02-04 21:01:02 +01:00
TheWildTree
b6301f6537 Adjust PreviewButton alpha and animation 2020-02-04 19:52:32 +01:00
Revel
a86fb2113e fix tooltip capitalization 2020-01-14 14:26:54 -05:00
Dean Herbert
c751328665 Disable button when not logged in 2019-11-13 12:13:33 +09:00
Andrei Zavatski
3903e59f2f Add null check for notification overlay 2019-11-13 00:01:13 +03:00
Andrei Zavatski
dfd5c88075 Typo fix 2019-11-13 00:00:08 +03:00
Dean Herbert
da819261e0 Shrink and darken loading layer to better suit button 2019-11-12 21:38:16 +09:00
Dean Herbert
5110ae82a1 Tidy up implementation 2019-11-12 21:38:08 +09:00
Dean Herbert
58df6930b2 Get error message from server 2019-11-12 19:34:20 +09:00
Andrei Zavatski
2dac3a6efe Handle hitting the maximum allowed number of favourited beatmaps 2019-10-16 13:58:29 +03:00
Andrei Zavatski
a7dc9bb582 Add tooltip and remove pink layer 2019-10-07 15:41:05 +03:00
Andrei Zavatski
2d707b2b65 Implement PostBeatmapFavouriteRequest 2019-10-07 15:36:23 +03:00
Dean Herbert
cdf75b4098 Public before private 2019-07-22 22:14:09 +09:00
Andrei Zavatski
3e95cb9145 Use bindable and disable button 2019-07-22 14:35:18 +03:00
Dean Herbert
23acddcb56 Rename download buttons to avoid ambiguity 2019-07-03 12:02:35 +09:00
naoey
ab27d82cd5
Make beatmap download buttons inherit BeatmapDownloadTrackingComposite
- Move DownloadTrackingComposite into the online namespace
2019-06-11 23:01:01 +05:30
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
Dean Herbert
f0114d776d Use interface to access API
Allows for better testability.
2019-03-13 12:58:18 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
367bc53a06 Revert some more instances of 'e' variable names 2019-02-22 20:15:25 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dean Herbert
0b8bd520ab Shake in all cases 2019-01-31 19:15:04 +09:00
Dean Herbert
b89694a969 Fix "importing" state display 2019-01-31 19:09:04 +09:00
Dean Herbert
327a34f12a Merge remote-tracking branch 'upstream/master' into download-tracking-component
# Conflicts:
#	osu.Game/Beatmaps/Drawables/BeatmapSetDownloader.cs
2019-01-31 18:45:09 +09:00