Dean Herbert
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a2501cc81d
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Fix TestCaseHitObjects not working at all due to state being set before load is complete.
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2017-01-27 00:16:02 +09:00 |
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Dean Herbert
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162e183b36
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Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 00:16:02 +09:00 |
|
Drew DeVault
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fa007e632d
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Refactor colors to palette based design
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2017-01-12 16:38:27 -05:00 |
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Drew DeVault
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70ecf48ca7
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Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
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2017-01-09 17:20:31 -05:00 |
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Dean Herbert
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cf8283582b
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Don't update LifetimeStart on HitObject state change.
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2016-12-15 22:58:23 +09:00 |
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Dean Herbert
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d8e40d4fb1
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Add naive lifetime calculation for drawable HitObjects.
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2016-12-15 22:58:22 +09:00 |
|
Dean Herbert
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f8395c4d3f
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Fix slider ball not tracking when mouse hasn't been moved since slider appeared.
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2016-12-08 21:07:20 +09:00 |
|
Dean Herbert
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c53743ca7d
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Fix unit test regression.
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2016-12-08 20:00:24 +09:00 |
|
Dean Herbert
|
391767e01d
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Add very basic hitsound support.
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2016-12-08 19:54:22 +09:00 |
|
Dean Herbert
|
87ad44b901
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Fix HitObject test case not displaying properly.
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2016-12-07 18:46:47 +09:00 |
|
Dean Herbert
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421dd19aaf
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Move initial state updates to DrawableHitObject.
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2016-12-06 18:35:08 +09:00 |
|
Thomas Müller
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773d64cd5e
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Update judgement after children have been updated.
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2016-12-03 14:40:15 +01:00 |
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Dean Herbert
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1e037b3eaa
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Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
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2016-11-30 12:21:12 +09:00 |
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Thomas Müller
|
b12b82fdd3
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Fix depth values.
|
2016-11-29 20:50:12 +01:00 |
|
Dean Herbert
|
18d331f869
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Add combo info to JudgementInfo.
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2016-11-29 21:46:30 +09:00 |
|
Dean Herbert
|
f8c1f4dd58
|
Add basic slider judgement handling.
|
2016-11-29 21:40:24 +09:00 |
|
Dean Herbert
|
2947121e48
|
Hook up ScoreProcessor to Scoreoverlay etc.
|
2016-11-29 21:28:43 +09:00 |
|
Dean Herbert
|
187a8bbfa7
|
Don't store beatmap reference in hitobjects.
|
2016-11-28 18:45:50 +09:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
396ca9fe91
|
Remove HitJudgementResolver; reimplement in DrawableHitObject.
|
2016-11-26 16:51:51 +09:00 |
|
Dean Herbert
|
f9f72f25a2
|
Add basic flow for hitobject judgement.
|
2016-11-25 16:26:50 +09:00 |
|
Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
|
2016-11-19 19:07:57 +09:00 |
|
Dean Herbert
|
4db2a1e693
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Split ApproachCircle out into its own class.
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2016-11-18 17:47:47 +09:00 |
|
Dean Herbert
|
d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
5dd4e31011
|
Move DrawableHitObject.
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2016-11-14 19:49:29 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
|
Dean Herbert
|
06f4f93918
|
Move play modes to Modes namespace.
|
2016-11-14 18:03:20 +09:00 |
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