Dean Herbert
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b5b66de3c9
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Fix target mod crashing if beatmap is played with a break after all hitobjects
Closes https://github.com/ppy/osu/issues/20161.
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2022-09-07 17:46:51 +09:00 |
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Dan Balasescu
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f8e37af2e0
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Merge pull request #20171 from peppy/beatmap-carousel-nrt
Fix missing null checks on `selectedBeatmap` fields in `BeatmapCarousel`
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2022-09-07 17:15:00 +09:00 |
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Dan Balasescu
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264c9bfaf6
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Merge pull request #20173 from peppy/test-scene-storyboard-tidy
Tidy up `TestSceneStoryboard`
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2022-09-07 17:07:19 +09:00 |
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Dean Herbert
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68c27522e7
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Merge pull request #20158 from smoogipoo/taiko-geki-katu
Decode taiko Geki/Katu from legacy scores into `LargeBonus`
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2022-09-07 17:06:42 +09:00 |
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Dean Herbert
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99ef0c95fe
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Simplify children assignment
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2022-09-07 16:51:51 +09:00 |
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Dan Balasescu
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edabb0dfe6
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Merge pull request #20174 from peppy/fix-storyboard-zero-vector-scale
Fix some storyboard sprites still showing with zero `VectorScale`
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2022-09-07 16:50:14 +09:00 |
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Dean Herbert
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cb1bb99208
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Tidy up test logic
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2022-09-07 16:43:48 +09:00 |
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Dean Herbert
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5b758afd09
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Merge branch 'master' into taiko-geki-katu
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2022-09-07 16:22:47 +09:00 |
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Dean Herbert
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b50116e9e4
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Add missing null check in BeatmapCarousel tests
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2022-09-07 16:22:11 +09:00 |
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Dean Herbert
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5b95fdeb92
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Merge pull request #18764 from sw1tchbl4d3r/classic_drumrolls
Make drum rolls and swells optional in taiko
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2022-09-07 16:12:56 +09:00 |
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Dean Herbert
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824e68dab3
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Fix VectorScale set to 0 still showing some sprites in storyboard
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976) )
but I don't think it's required here.
I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.
Closes https://github.com/ppy/osu/issues/20155.
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2022-09-07 15:39:19 +09:00 |
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Dean Herbert
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258b8f015c
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Add test coverage of storyboard using zero VectorScale
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2022-09-07 15:39:19 +09:00 |
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Dean Herbert
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866bc553fe
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Tidy up TestSceneStoryboard
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2022-09-07 15:38:49 +09:00 |
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Dan Balasescu
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dbdb311f79
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Merge pull request #20094 from peppy/tourney-fix-team-display-scores
Show team scores at the tournament map pool screen
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2022-09-07 14:58:14 +09:00 |
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Dan Balasescu
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c42ae4be04
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Merge pull request #20095 from peppy/fix-bracket-riht-click-no-selection
Fix right-clicking a non-selected match in ladder view dismissing context menu
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2022-09-07 14:56:23 +09:00 |
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Dan Balasescu
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dc71abdf56
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Merge pull request #20144 from peppy/fix-notification-overlay-presence
Fix completion toasts sometimes not displaying
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2022-09-07 14:55:33 +09:00 |
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Dean Herbert
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f3bda4e040
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Fix weird edge case of nullability in CarouselRoot
A bit unfortunately, but it's what we get for having ctor level bindings..
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2022-09-07 14:27:25 +09:00 |
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Dean Herbert
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83962443e5
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Merge pull request #20168 from nekodex/add-textbox-esc-feedback
Add audio feedback for Esc/Back clearing text from a FocusedTextBox
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2022-09-07 14:19:15 +09:00 |
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Dean Herbert
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e18b524f8e
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Fix missing null checks on selectedBeatmap fields in BeatmapCarousel
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2022-09-07 14:12:35 +09:00 |
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Dean Herbert
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241d33d415
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Apply NRT to BeatmapCarousel
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2022-09-07 14:07:53 +09:00 |
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Jamie Taylor
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cb1d886c9c
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Add audio feedback for Esc/Back clearing text from a FocusedTextBox
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2022-09-07 13:17:04 +09:00 |
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Acid Chicken (硫酸鶏)
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3003fc1061
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refactor(osu.Game): improve code quality
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2022-09-07 02:29:15 +09:00 |
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Salman Ahmed
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13efa819ae
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Merge pull request #19413 from Gramore/feature/EditorDeleteDiff
Add ability to delete difficulties from the editor
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2022-09-06 19:20:45 +03:00 |
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Salman Ahmed
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90207b6032
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Merge branch 'master' into feature/EditorDeleteDiff
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2022-09-06 18:48:06 +03:00 |
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Dan Balasescu
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7c0e99c5a8
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Decode Geki/Katu from legacy taiko scores into LargeBonus
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2022-09-07 00:12:34 +09:00 |
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Dan Balasescu
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6a371eba5f
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Fix namespace
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2022-09-07 00:12:25 +09:00 |
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Dean Herbert
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c2107bd322
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Fix test failures due to notifications being forwarded before player finishes loading
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2022-09-06 23:36:27 +09:00 |
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Dan Balasescu
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2ca63b5030
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Add tests for all taiko judgements
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2022-09-06 23:26:25 +09:00 |
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Dan Balasescu
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a2f8ff825e
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
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Dan Balasescu
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604fc0fb97
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Merge pull request #20156 from peppy/sb-earliest-alpha-fix-atttempt-two
Fix some storyboard elements displaying too late due to incorrect start time allowances
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2022-09-06 23:14:43 +09:00 |
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Dean Herbert
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66c44f5913
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Delegate interface to valid target
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2022-09-06 22:26:46 +09:00 |
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Dean Herbert
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bc1212f4e6
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Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method
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2022-09-06 22:26:46 +09:00 |
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Dean Herbert
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db15bd56e8
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Invalidate working beatmap cache when calling DeleteDifficultyImmediately rather than in editor code
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2022-09-06 18:12:47 +09:00 |
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Dean Herbert
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579e7e1f17
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Fix deleting a difficulty not updating the beatmap set hash
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2022-09-06 18:12:47 +09:00 |
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Dean Herbert
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a3de5f808e
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Fix typo in LoopStartTime addition
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2022-09-06 17:46:03 +09:00 |
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Dean Herbert
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9f2ea54e40
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Tidy up TestSceneLeadIn constant for loop offset to read better
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2022-09-06 17:45:53 +09:00 |
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Dean Herbert
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6e52dbb266
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Update IsDisplayingToasts to check the flow count directly
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2022-09-06 17:30:24 +09:00 |
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Dean Herbert
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677708c5e4
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Rewrite logic using a list
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2022-09-06 16:58:51 +09:00 |
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Dean Herbert
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d667f46830
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Refactor alpha check to not overwrite sourced overrides with values from later commands
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2022-09-06 16:41:32 +09:00 |
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Dean Herbert
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fa0a4614f8
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Add failing test for second incorrect case of start time handling
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2022-09-06 16:40:59 +09:00 |
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Dan Balasescu
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792b410c04
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Merge branch 'master' into classic_drumrolls
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2022-09-06 16:29:45 +09:00 |
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Dean Herbert
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bea42d2862
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Handle earliest-alpha-start-time logic in StoryboardSprite itself
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2022-09-06 16:16:58 +09:00 |
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Dean Herbert
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a5e57b083c
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Remove EarliestDisplayTime 's input to CommandStartTime
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2022-09-06 16:16:58 +09:00 |
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Dean Herbert
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abf0242686
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Add failing test for incorrect start time of storyboard elements
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2022-09-06 16:16:58 +09:00 |
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Dean Herbert
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9e3228aa65
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Fix completion notification not being posted if completion occurs during NotificationOverlay load
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2022-09-06 04:07:49 +09:00 |
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Acid Chicken (硫酸鶏)
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b109e5de6c
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chore(osu.Game): align height of bars on timing distribution graph to basalHeight first and combine their transitions into each one
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2022-09-06 00:04:10 +09:00 |
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Dean Herbert
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44b456e216
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Use gameplay clock's TrueGameplayRate in FrameStabilityContainer ?
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2022-09-05 23:38:22 +09:00 |
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Dean Herbert
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266eb758aa
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Use new flow to calcaulate TrueGameplayRate
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2022-09-05 23:37:49 +09:00 |
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Dean Herbert
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7084aeee05
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Add method flow to reset applied adjustments
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2022-09-05 23:22:38 +09:00 |
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Dean Herbert
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e33486a766
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Implement IAdjustableAudioComponent in MasterGameplayClockContainer
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2022-09-05 23:20:02 +09:00 |
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