Fix some occasionally failing tests
Initial load was not being waited on for long enough.
Update to .NET 4.7.1
Make screens always load async (fixes stutter when entering editor)
Fix BadgeContainer being unable to handle null badges
Fix new detections in rider 2018.1
Fix intro setting beatmap in background thread causing race conditions
Add error handling on a per-line level in LegacyDecoder
Deploy improvements
Remove now unnecessary approachcircle proxy disables
Add beatmap ID lookup to BeatmapSetOverlay
Resolves #2306.
Fix hitobject lengths not being calculated for overlapping speed changes
# Conflicts: # osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs # osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs