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Commit Graph

449 Commits

Author SHA1 Message Date
Dean Herbert
51bd32bf7e
Restore comment regarding usage of MinBy 2024-01-09 01:08:47 +09:00
Dean Herbert
e77d203a24
Refactor delayed load logic to hopefully read better 2024-01-09 01:08:17 +09:00
Dean Herbert
81c6fd5589
Load items closer to the centre of the screen as a priority 2024-01-04 19:25:12 +09:00
Dean Herbert
adac3b65ce
Fix beatmap carousel not preloading panels when off-screen 2024-01-04 19:25:12 +09:00
Dean Herbert
e003462f7d
Fix beatmap updates causing one extra carousel selection 2023-12-20 19:15:02 +09:00
Bartłomiej Dach
9a5027e556
Merge pull request #25900 from peppy/editor-from-any-carousel
Allow choosing "Edit" from any beatmap carousel item
2023-12-20 08:35:42 +01:00
Bartłomiej Dach
e306cc35ba
Merge branch 'master' into fix-song-select-realm-refresh-performance 2023-12-19 14:14:46 +01:00
Dean Herbert
bbfdd6892d
Allow choosing "Edit" from any beatmap carousel item 2023-12-19 19:58:49 +09:00
Dean Herbert
44efa2c540
Fix incorrect ordering of items at song select when certain sort modes are used 2023-12-19 15:09:03 +09:00
Dean Herbert
d81cabc063
Revert "Improve performance of attemptSelection using new cached count and LastSelected"
This reverts commit 25df42630e.
2023-12-18 22:46:02 +09:00
Dean Herbert
25e3a8e82e
Fix a few of silly issues 2023-12-18 22:45:58 +09:00
Dean Herbert
25df42630e
Improve performance of attemptSelection using new cached count and LastSelected 2023-12-18 20:47:08 +09:00
Dean Herbert
5755fa214a
Cache non-filtered beatmap counts to massively improve count performance 2023-12-18 20:44:08 +09:00
Dan Balasescu
fbef40bb1f
Reduce some allocations in SongSelect in the mania ruleset 2023-12-15 11:01:15 +09:00
Dan Balasescu
b36db3518c
Add keycount to song select details panel and carousel panels 2023-12-09 22:31:51 +09:00
Dean Herbert
8286d3896f
Fix searching at song select matching incorrect ruleset
Regressed with https://github.com/ppy/osu/pull/25679.
2023-12-06 11:32:26 +09:00
Dean Herbert
45e499778f
Search terms before performing other criteria checks
Very minor, but putting the more common case towards the
start of the method allows early return.
2023-12-05 15:28:56 +09:00
Dean Herbert
42010574b5
Avoid list construction when doing filtering 2023-12-05 15:26:14 +09:00
Dean Herbert
27e778ae09
Avoid sorting items when already in the correct sort order 2023-12-05 14:47:32 +09:00
Bartłomiej Dach
19be0055d5
Merge pull request #24921 from Pasi4K5/diff-name-search
Add ability to search for difficulty names using square brackets
2023-10-24 12:07:02 +02:00
Dean Herbert
c9161a7bfc
Remove incorrect copy paste fail 2023-10-24 17:32:01 +09:00
Dean Herbert
6865d8894d
Simplify implementation and remove unsupported test coverage 2023-10-24 16:01:32 +09:00
Dean Herbert
7139592e43
Fix collections not being sorted correctly in context menus 2023-10-16 16:03:12 +09:00
Pasi4K5
793d1bf970 Add ability to search for difficulty names 2023-09-25 12:52:49 +02:00
Aki
cb354685ca
simplify code 2023-07-16 10:21:32 +08:00
Aki
309c852222
Compute the top local rank directly without an expensive detach call 2023-07-15 23:00:13 +08:00
Dean Herbert
a98a36872e Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Dean Herbert
702266198b Add missing "title=" search support at song select 2023-06-27 15:21:13 +09:00
Dean Herbert
a74547c43c Add exact match support at song select 2023-06-26 18:26:44 +09:00
Dean Herbert
ce41ef6e5d Move OrderByTotalScore() to an extension method 2023-06-16 15:24:30 +09:00
Salman Ahmed
7269b4807e
Merge branch 'master' into improve-song-select-enter-performance 2023-06-12 13:13:59 +03:00
Dean Herbert
10c43d2273 Reduce delays and fades for carousel panels to improve song select initial display performance
Entering song select has seen a hit since the new renderer
implementations. The underlying cause is large numbers of vertex buffer
uploads (the counter hits >200k for me during the transition).

Song select is in the process of being redesigned, and we are probably
going to make improvements to the renderer to alleviate this, but in the
mean time we can greatly improve the user experience by reducing how
long the initial fade in delays take on panels.

Visually this doesn't look too jarring, and gives a more immediate
feeling when scrolling. It's also more feasible to load elements sooner
with https://github.com/ppy/osu/pull/23809 applied.
2023-06-08 17:28:58 +09:00
Dean Herbert
3978d4babb Crop and disable mipmaps on beatmap panel backgrounds
This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.

By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.

You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00
Dean Herbert
c54670aee1 Add comment explaining implementation 2023-06-06 13:30:56 +09:00
Joseph Madamba
4eb0f0261c
Fix song select beatmap panels not displaying correct background shown in web 2023-06-04 22:54:15 -07:00
Dean Herbert
444f66b0ee Move to base class for added safety 2023-05-03 18:46:30 +09:00
Dean Herbert
cd31cff8cd Fix event subscriptions not being cleaned up in DrawableCarouselBeatmap
The handling of cleanup is performed only the `Item_Set` method. This
was already correctly called for `DrawableCarouselBeatmapSet`, but not
for the class in question here.

This would cause runaway memory usage at song select when opening many
beatmaps to show their difficulties. For simplicity, we don't yet pool
these (and generate the drawables each time a set is opened) which isn't
great but likely will be improved upon when we update the visual /
filtering of the carousel. But this simplicity caused the memory usage
to blow out until exiting back to the main menu when cleanup would
finally occur.
2023-05-03 18:41:30 +09:00
Cootz
556964eae0
Merge branch 'master' into BitmapUpdatesOnScore 2023-03-16 12:16:42 +03:00
Bartłomiej Dach
6c5ccdfd90
Merge branch 'master' into optimise-search 2023-03-07 22:07:29 +01:00
Bartłomiej Dach
5213bfa5c9
Merge branch 'master' into make_skin_reset_dangerous 2023-03-07 21:06:44 +01:00
Dean Herbert
5af41bb1c8 Move filter matching code into own method to simplify early returns 2023-03-07 17:24:17 +09:00
Dean Herbert
87d0bef313 Use nullable comparison helper method instead of manual implementation 2023-03-06 15:16:32 +09:00
mk56-spn
908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00
OliBomby
70a925aab1 added extra early-returns 2023-03-04 16:49:33 +01:00
OliBomby
b90c389ff0 using List instead of Span in GetSearchableTerms 2023-03-04 15:42:35 +01:00
OliBomby
91d206e8d2 Optimised GetSearchableTerms
Reduced memory allocations to 1
2023-03-03 19:21:50 +01:00
Dean Herbert
82293c0c86 Don't filter away results with missing data when using "Date Submitted" or "Date Ranked" sort modes
From a user's perspective, changing a sort / order mode shouldn't filter
away results, but we were doing this.

In terms of UX expectations, in stable this kind of scenario would
results in a group being added to the end of son select with "Not
ranked" or "Unknown". I think we should aim to match this eventually.
2023-03-03 16:36:18 +09:00
mk56-spn
90227a6496 Rename DeleteConfirmationDialog.cs into DangerousActionDialog.cs 2023-02-27 21:57:59 +01:00
PC
7e127dafe2 Update reference 2023-02-07 11:52:47 +03:00
Cootz
2c7386db39 FIx score appearing on BeatmapLeaderboard and TopLocalRank 2023-02-06 15:14:14 +03:00