Bartłomiej Dach
0febefd8eb
Fix scores fading out on entering gameplay screen
2021-04-03 22:35:36 +02:00
Bartłomiej Dach
0d9793797f
Fix scores being initially visible incorrectly in gameplay screen
2021-04-03 22:24:30 +02:00
Bartłomiej Dach
eb26f6f427
Add failing test case
2021-04-03 21:45:19 +02:00
Bartłomiej Dach
294d911426
Move background chooser to header
2021-04-03 20:53:07 +02:00
Bartłomiej Dach
61f9eb51c4
Split background chooser to own component
2021-04-03 20:36:30 +02:00
Bartłomiej Dach
3572178bdc
Add tab control to setup screen header
2021-04-03 20:13:20 +02:00
Bartłomiej Dach
95d7e6c74b
Explicitly associate setup sections with titles
2021-04-03 19:58:49 +02:00
Bartłomiej Dach
bdd1072dce
Adjust colours and spacing to be closer to design
2021-04-03 18:52:50 +02:00
Dean Herbert
4603c81086
Merge pull request #12280 from bdach/fix-editor-arrow-seek-snapping
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Fix editor arrow seek snapping not updating after control point changes
2021-04-03 21:53:23 +09:00
Bartłomiej Dach
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
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The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Bartłomiej Dach
b66ba43bc5
Add failing test scene
2021-04-03 14:02:46 +02:00
Bartłomiej Dach
1e1c07ced1
Merge pull request #12279 from bdach/fix-editor-clock-test-interference
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Fix editor clock test scene not re-enabling beatmap
2021-04-03 13:32:56 +02:00
Bartłomiej Dach
7d4b0e3f0a
Fix editor clock scene not re-enabling beatmap
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Could interfere with other tests due to causing crashes on attempts to
change `Beatmap.Value`.
2021-04-03 12:34:48 +02:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
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While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
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As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
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There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Dean Herbert
eb1e850f99
Merge pull request #12254 from smoogipoo/spectator-refactor
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Move frame-handling spectator logic into abstract base class
2021-04-03 17:23:33 +09:00
Dean Herbert
dc3163ccf2
Merge pull request #12271 from hbnrmx/filechooser-preselect-folder
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Open editor file selector in the directory of the previous selection
2021-04-03 14:31:19 +09:00
Dean Herbert
f0e656fb12
Merge pull request #12276 from PercyDan54/beatmap-info-unicode
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Make beatmap listing use unicode title & artist name
2021-04-03 14:30:27 +09:00
Dean Herbert
e94d9febb7
Merge pull request #12275 from peppy/update-framework
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Update framework
2021-04-03 13:57:21 +09:00
PercyDan54
dde255980b
Fix formatting
2021-04-03 12:45:42 +08:00
PercyDan54
bd7da9eb39
Make beatmap title use unicode
2021-04-03 12:43:17 +08:00
Dean Herbert
0dce4b8894
Update framework
2021-04-03 13:01:08 +09:00
Dean Herbert
67f0c0ceb9
Merge branch 'master' into spectator-refactor
2021-04-03 12:55:11 +09:00
hbnrmx
824fb9f398
reopen FileSelector in the directory of the previous selection
2021-04-02 18:01:26 +02:00
hbnrmx
438f3e6349
move fallback text to PlaceholderText
2021-04-02 17:57:21 +02:00
PercyDan54
a5a19319cc
Fix code style
2021-04-02 21:15:28 +08:00
Dan Balasescu
0c35128ead
Merge pull request #11849 from Syriiin/diffcalc/fix/clockrate-adjusted-decay
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Fix clockrate adjusted difficulty calculations bug in strain decay
2021-04-02 21:41:58 +09:00
smoogipoo
cd53074941
Schedule spectator callbacks
2021-04-02 21:27:20 +09:00
PercyDan54
1ff77754fd
Use OnlineViewContainer
2021-04-02 20:14:31 +08:00
Dan Balasescu
345779b19a
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-04-02 20:58:29 +09:00
smoogipoo
d2950105fb
Add comment explaining use of lock
2021-04-02 20:31:34 +09:00
Dan Balasescu
dac8e5fdf4
Merge pull request #12265 from amberkowalski/classic-slidertail
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Add classic mod setting to always play slider tail samples
2021-04-02 19:45:21 +09:00
Dan Balasescu
143b8c422c
Merge pull request #12259 from frenzibyte/fix-ruleset-file-loading
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Guard against same ruleset file with filenames of loaded assembly location instead
2021-04-02 19:21:33 +09:00
smoogipoo
9c3d15171c
Reword xmldoc slightly
2021-04-02 18:00:28 +09:00
Amber
5ac36a2462
Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity
2021-04-02 03:56:23 -05:00
Amber
48e9985782
Make "AlwaysPlayTailSample" a mod setting rather than a hardcoded constant.
2021-04-02 03:10:28 -05:00
Dean Herbert
45d16fb916
Rename event parameter for clarity
2021-04-02 16:56:47 +09:00
Amber
5063cd957f
Force hit sample to play when Classic mod is enabled
2021-04-02 02:54:35 -05:00
Dean Herbert
c564f6b8ec
Merge pull request #12262 from smoogipoo/add-score-export
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Add dropdown option to export score
2021-04-02 15:28:53 +09:00
Dean Herbert
6d4d574a65
Fix exported replay filenames not having full metadata
2021-04-02 14:10:25 +09:00
smoogipoo
e1aa927827
Add dropdown option to export score
2021-04-02 13:20:15 +09:00
Salman Ahmed
5b1dc7d2b4
Remove unused using directive
2021-04-02 02:45:26 +03:00
Salman Ahmed
fcd56dba44
Guard against same ruleset file with loaded assembly filenames instead
2021-04-02 02:12:25 +03:00
Dean Herbert
133c529b2d
Merge pull request #12255 from ppy/dependabot/nuget/Microsoft.NET.Test.Sdk-16.9.4
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Bump Microsoft.NET.Test.Sdk from 16.9.1 to 16.9.4
2021-04-02 04:11:14 +09:00
Naxess
8621a6b4fe
Add margin to large segment test
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Test ran fine on my end, but apparently not on the CI. This should make results a bit more consistent, hopefully.
2021-04-01 20:34:04 +02:00
dependabot-preview[bot]
6a286c5e21
Bump Microsoft.NET.Test.Sdk from 16.9.1 to 16.9.4
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Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.9.1 to 16.9.4.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.9.1...v16.9.4 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-04-01 17:16:02 +00:00
Naxess
b8479a979f
Remove unused blueprint variable
2021-04-01 18:06:12 +02:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze
2021-04-01 17:09:45 +02:00
smoogipoo
c3c7c18549
Fix tests
2021-04-01 23:48:26 +09:00