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Commit Graph

38074 Commits

Author SHA1 Message Date
Bartłomiej Dach
0febefd8eb Fix scores fading out on entering gameplay screen 2021-04-03 22:35:36 +02:00
Bartłomiej Dach
0d9793797f Fix scores being initially visible incorrectly in gameplay screen 2021-04-03 22:24:30 +02:00
Bartłomiej Dach
eb26f6f427 Add failing test case 2021-04-03 21:45:19 +02:00
Bartłomiej Dach
294d911426 Move background chooser to header 2021-04-03 20:53:07 +02:00
Bartłomiej Dach
61f9eb51c4 Split background chooser to own component 2021-04-03 20:36:30 +02:00
Bartłomiej Dach
3572178bdc Add tab control to setup screen header 2021-04-03 20:13:20 +02:00
Bartłomiej Dach
95d7e6c74b Explicitly associate setup sections with titles 2021-04-03 19:58:49 +02:00
Bartłomiej Dach
bdd1072dce Adjust colours and spacing to be closer to design 2021-04-03 18:52:50 +02:00
Dean Herbert
4603c81086
Merge pull request #12280 from bdach/fix-editor-arrow-seek-snapping
Fix editor arrow seek snapping not updating after control point changes
2021-04-03 21:53:23 +09:00
Bartłomiej Dach
4df7ff21c7 Fix editor arrow seek snapping not updating after control point changes
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.

For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Bartłomiej Dach
b66ba43bc5 Add failing test scene 2021-04-03 14:02:46 +02:00
Bartłomiej Dach
1e1c07ced1
Merge pull request #12279 from bdach/fix-editor-clock-test-interference
Fix editor clock test scene not re-enabling beatmap
2021-04-03 13:32:56 +02:00
Bartłomiej Dach
7d4b0e3f0a Fix editor clock scene not re-enabling beatmap
Could interfere with other tests due to causing crashes on attempts to
change `Beatmap.Value`.
2021-04-03 12:34:48 +02:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
fe66b84bed Implement dynamic previous hitobject retention for Skill class
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Dean Herbert
eb1e850f99
Merge pull request #12254 from smoogipoo/spectator-refactor
Move frame-handling spectator logic into abstract base class
2021-04-03 17:23:33 +09:00
Dean Herbert
dc3163ccf2
Merge pull request #12271 from hbnrmx/filechooser-preselect-folder
Open editor file selector in the directory of the previous selection
2021-04-03 14:31:19 +09:00
Dean Herbert
f0e656fb12
Merge pull request #12276 from PercyDan54/beatmap-info-unicode
Make beatmap listing use unicode title & artist name
2021-04-03 14:30:27 +09:00
Dean Herbert
e94d9febb7
Merge pull request #12275 from peppy/update-framework
Update framework
2021-04-03 13:57:21 +09:00
PercyDan54
dde255980b
Fix formatting 2021-04-03 12:45:42 +08:00
PercyDan54
bd7da9eb39
Make beatmap title use unicode 2021-04-03 12:43:17 +08:00
Dean Herbert
0dce4b8894 Update framework 2021-04-03 13:01:08 +09:00
Dean Herbert
67f0c0ceb9
Merge branch 'master' into spectator-refactor 2021-04-03 12:55:11 +09:00
hbnrmx
824fb9f398 reopen FileSelector in the directory of the previous selection 2021-04-02 18:01:26 +02:00
hbnrmx
438f3e6349 move fallback text to PlaceholderText 2021-04-02 17:57:21 +02:00
PercyDan54
a5a19319cc
Fix code style 2021-04-02 21:15:28 +08:00
Dan Balasescu
0c35128ead
Merge pull request #11849 from Syriiin/diffcalc/fix/clockrate-adjusted-decay
Fix clockrate adjusted difficulty calculations bug in strain decay
2021-04-02 21:41:58 +09:00
smoogipoo
cd53074941 Schedule spectator callbacks 2021-04-02 21:27:20 +09:00
PercyDan54
1ff77754fd
Use OnlineViewContainer 2021-04-02 20:14:31 +08:00
Dan Balasescu
345779b19a
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay 2021-04-02 20:58:29 +09:00
smoogipoo
d2950105fb Add comment explaining use of lock 2021-04-02 20:31:34 +09:00
Dan Balasescu
dac8e5fdf4
Merge pull request #12265 from amberkowalski/classic-slidertail
Add classic mod setting to always play slider tail samples
2021-04-02 19:45:21 +09:00
Dan Balasescu
143b8c422c
Merge pull request #12259 from frenzibyte/fix-ruleset-file-loading
Guard against same ruleset file with filenames of loaded assembly location instead
2021-04-02 19:21:33 +09:00
smoogipoo
9c3d15171c Reword xmldoc slightly 2021-04-02 18:00:28 +09:00
Amber
5ac36a2462 Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity 2021-04-02 03:56:23 -05:00
Amber
48e9985782 Make "AlwaysPlayTailSample" a mod setting rather than a hardcoded constant. 2021-04-02 03:10:28 -05:00
Dean Herbert
45d16fb916 Rename event parameter for clarity 2021-04-02 16:56:47 +09:00
Amber
5063cd957f Force hit sample to play when Classic mod is enabled 2021-04-02 02:54:35 -05:00
Dean Herbert
c564f6b8ec
Merge pull request #12262 from smoogipoo/add-score-export
Add dropdown option to export score
2021-04-02 15:28:53 +09:00
Dean Herbert
6d4d574a65 Fix exported replay filenames not having full metadata 2021-04-02 14:10:25 +09:00
smoogipoo
e1aa927827 Add dropdown option to export score 2021-04-02 13:20:15 +09:00
Salman Ahmed
5b1dc7d2b4 Remove unused using directive 2021-04-02 02:45:26 +03:00
Salman Ahmed
fcd56dba44 Guard against same ruleset file with loaded assembly filenames instead 2021-04-02 02:12:25 +03:00
Dean Herbert
133c529b2d
Merge pull request #12255 from ppy/dependabot/nuget/Microsoft.NET.Test.Sdk-16.9.4
Bump Microsoft.NET.Test.Sdk from 16.9.1 to 16.9.4
2021-04-02 04:11:14 +09:00
Naxess
8621a6b4fe Add margin to large segment test
Test ran fine on my end, but apparently not on the CI. This should make results a bit more consistent, hopefully.
2021-04-01 20:34:04 +02:00
dependabot-preview[bot]
6a286c5e21
Bump Microsoft.NET.Test.Sdk from 16.9.1 to 16.9.4
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.9.1 to 16.9.4.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.9.1...v16.9.4)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-04-01 17:16:02 +00:00
Naxess
b8479a979f Remove unused blueprint variable 2021-04-01 18:06:12 +02:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze 2021-04-01 17:09:45 +02:00
smoogipoo
c3c7c18549 Fix tests 2021-04-01 23:48:26 +09:00