Xexxar
0b794728ea
updated to latest version with slider calc
2021-10-13 16:17:49 +00:00
Xexxar
200149c9d7
updated to newly refactored aim
2021-10-13 15:41:24 +00:00
Xexxar
56daac73f2
merged ppy/master
2021-10-10 17:12:49 +00:00
Xexxar
bc3ae4c4f8
changed function names to be consistent
2021-10-03 17:36:34 +00:00
Xexxar
c4430182dd
used new slider bonus alg to not overbuff slider jumps
2021-09-26 21:32:36 +00:00
Xexxar
8c6a035369
added slider calc bonus
2021-09-25 03:04:22 +00:00
Xexxar
587cf09d2a
base change of aim refactor, isolated
2021-09-25 03:02:33 +00:00
Xexxar
0effc8f5d8
refactored speed skill, implemented better acc pp
2021-08-19 14:12:03 +00:00
Xexxar
c99a96a8c8
initial rhythm calc testing
2021-08-17 13:39:18 +00:00
emu1337
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
emu1337
e987a511ba
diffspike & wide angle balance
2021-06-14 19:22:35 +02:00
emu1337
fea7b029aa
refactored diffspike nerf
2021-06-14 19:18:49 +02:00
emu1337
3309ab2be3
balance changes
2021-06-13 15:18:35 +02:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
smoogipoo
659ec267b6
Fix spinners increasing strain
2019-02-18 14:58:33 +09:00
smoogipoo
fd70269021
Implement new difficulty calculator for Rulesets.Osu
2019-02-18 14:58:03 +09:00
Dean Herbert
8d4232af45
Formatting and minor optimisations
2019-01-29 16:35:20 +09:00
Dean Herbert
18512458e8
Merge branch 'master' into xexxar-angles
2019-01-29 15:59:04 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
5f0ab0ed7f
Update with vinxis' latest code
2018-12-24 12:41:04 +09:00
smoogipoo
c43c15a557
Multiply previous travel distance by 8
2018-12-23 16:28:19 +09:00
smoogipoo
c848c83d0d
Refactor for readability + performance
2018-12-22 09:56:33 +09:00
smoogipoo
8546fedd4f
Implement vinxis/xexxar's adjustments
2018-12-22 09:31:30 +09:00
smoogipoo
be476c58d7
Adjust with latest rebalancings
2018-12-21 22:52:27 +09:00
smoogipoo
5bd16f9a7c
Add scaling factor
2018-12-21 15:16:00 +09:00
smoogipoo
38441759a7
Use angle projections
2018-12-21 14:52:43 +09:00
smoogipoo
3acbf75beb
Adjust threshold
2018-12-21 13:48:10 +09:00
smoogipoo
9ad7970167
Adjust computations to return sane values
2018-12-19 13:45:33 +09:00
smoogipoo
f4eabacd15
Implement angle assessment
2018-12-19 13:45:33 +09:00
smoogipoo
4e37b5c4a7
50ms cap shouldn't be included in the strain decay
2018-10-10 18:53:54 +09:00
smoogipoo
1ad5090ad6
Separate travel distance from jump distance
2018-10-08 17:38:12 +09:00
smoogipoo
9fd972e0a3
Rename OsuDifficulty -> Difficulty
2018-05-15 17:36:29 +09:00