BeatmapUpdaterMetadataLookup
# Conflicts: # osu.Game.Rulesets.Catch/CatchRuleset.cs # osu.Game.Rulesets.Osu/OsuRuleset.cs # osu.Game.Rulesets.Taiko/TaikoRuleset.cs # osu.Game/Rulesets/Ruleset.cs
ProcessFrame
Closes #20193. Explanation is inline comment.
DeleteDifficultyImmediately
Emulate osu!stable's NaN slider velocity behavior
Fix editor not applying offsets
This covers the rare case where metadata may have changed server-side but not the beatmap itself. Tested with the provided user database to resolve the issue. Closes #19976.
TestSceneEditorClock
Ensure fail animation sequence isn't run after the player exit sequence has started
track
Without this change, the audio track may audibly seek during load proceedings.
FramedBeatmapClock.Track
FramedBeatmapClock
GameplayClockContainer
Expose `IsCoupled` in `FramedBeatmapClock` for now to provide editor compatibility
LastLocalUpdate
Show "locally modified" pill when local modifications have been made
PlayButton
static