smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Bartłomiej Dach
c7d2ce12eb
Add failing test cases
2020-06-22 20:08:32 +02:00
Bartłomiej Dach
07cbc3e683
Privatise and seal whatever possible
2020-06-21 23:05:10 +02:00
Bartłomiej Dach
4bba0c7359
Move abstract sample test to main game project
2020-06-21 22:28:19 +02:00
smoogipoo
3c85561cdc
Add tests
2020-06-02 14:31:43 +09:00
Dean Herbert
9638064741
Tidy up ruleset assignment code
2020-05-20 10:06:23 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Dean Herbert
d0a8c0fa71
Add kiai support to osu!taiko skinned playfields
2020-04-30 16:43:00 +09:00
smoogipoo
0a34fddcc3
Fix TestBeatmap not setting appropriate ruleset ID
2020-04-22 19:38:27 +09:00
smoogipoo
b29957798f
Fix no audiomanager in test scene working beatmap
2020-04-14 21:05:42 +09:00
Dean Herbert
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
Dean Herbert
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
Dean Herbert
09273d1da9
Fix test scene not correctly building a playable beatmap
2020-02-05 18:35:31 +09:00
Huo Yaoyuan
5375af7820
Remove other Equals(object) calls.
2019-12-03 20:23:27 +08:00
Dean Herbert
8d1b11d4bd
Add storyboard lead-in tests
2019-11-21 18:50:54 +09:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-09-20 15:28:08 +09:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach
11eda44d34
Migrate decoding to line-buffered reader
...
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Andrei Zavatski
6e5cb8a318
implement video parsing
2019-08-30 23:19:34 +03:00
smoogipoo
ed4dda1936
Support beatmap conversion tests with mods
2019-08-01 12:49:01 +09:00
smoogipoo
0108700793
Make beatmap conversion test use WorkingBeatmap
2019-08-01 12:44:10 +09:00
Dean Herbert
f33a5bc54c
Centralise and update WorkingBeatmap creation in test cases
2019-05-31 14:40:53 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
32e71a6314
Fix incorrect seeking behaviour of TrackVirtualManual
2019-04-26 16:15:42 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
83076e32c7
Fix TestWorkingBeatmap not running for times below zero
2019-03-26 16:35:34 +09:00
smoogipoo
e73cef5f94
Prefill some more properties of TestWorkingBeatmap
2019-03-05 17:14:24 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
7e41fbc29b
Remove LegacyDifficultyCalculator
2019-02-21 13:12:37 +09:00
Dan Balasescu
f6d70e687b
Use correct local variable
...
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-20 12:27:25 +09:00
Dean Herbert
b4bb87fee3
Make TrackVirtualTracking more accurate on seeks/stops
2019-02-20 12:08:30 +09:00
Dean Herbert
f2ad2931c7
Merge remote-tracking branch 'upstream/master' into test-working-beatmap-clock
2019-02-20 11:37:33 +09:00
Dean Herbert
0fce23a36b
Fix test regression
2019-02-19 12:38:45 +09:00
Dean Herbert
62fe5ad481
Nest class
2019-02-19 12:35:52 +09:00
Dean Herbert
f8033a3b35
Give TestWorkingBeatmap a reference clock
2019-02-19 12:27:30 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00
smoogipoo
280081d589
Fix beatmap ruleset not being set
2019-02-15 14:42:42 +09:00
smoogipoo
f50a0be29d
Add osu! difficulty calculator test
2019-02-14 16:22:14 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dan Balasescu
290812cf65
Merge branch 'master' into more-mania-conversion-fixes
2018-07-06 13:29:16 +09:00
smoogipoo
c0c94e24b9
Use VirtualBeatmapTrack in testcases
2018-06-28 11:45:48 +09:00
smoogipoo
47ae962099
Output only one mapping failure per mapping
2018-06-15 18:36:22 +09:00
smoogipoo
e945186978
Expose the beatmap converter
2018-06-15 17:59:52 +09:00
smoogipoo
a4d2364083
Add one more newline
2018-06-14 21:29:08 +09:00
smoogipoo
b99b520656
Allow convertmapping to be extended
2018-06-14 21:25:33 +09:00
smoogipoo
024d2abfe0
Always generate mappings/convert values as soon as objects are converted
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
2018-06-14 21:25:23 +09:00
smoogipoo
8d0e7abdd6
Some rulesets don't have a beatmap processor
2018-06-14 21:23:11 +09:00