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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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2026-06-04 11:04:04 +08:00
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45,421
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801
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09d4ed149cadc5fc36257a00a138cf0f7ebca63c
Commit Graph
316 Commits
merged latest slider
Xexxar
·
2021-10-27 18:09:50 +00:00
09d4ed149c
updated sliders to handle increased tick rates better
Xexxar
·
2021-10-27 18:08:30 +00:00
7eb7d12589
updated sliders to handle increased tick rates better
Xexxar
·
2021-10-27 18:08:06 +00:00
626db1f274
updated to add nerf for repeated acute angles
Xexxar
·
2021-10-27 16:30:17 +00:00
ddf87316df
constant didnt update during last merge
Xexxar
·
2021-10-22 17:21:34 +00:00
b6e7d898f1
added velocity adjustment for sliders
Xexxar
·
2021-10-22 17:18:34 +00:00
b9748399c4
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
Xexxar
·
2021-10-22 17:17:36 +00:00
06e7c3cd04
updated sliders for rebalance again
Xexxar
·
2021-10-22 17:17:19 +00:00
62197fec3a
added slider changes
Xexxar
·
2021-10-21 21:37:38 +00:00
5ee2272d8a
adjusted sliders further
Xexxar
·
2021-10-21 21:30:00 +00:00
85f28a843a
merged sliders
Xexxar
·
2021-10-21 19:58:41 +00:00
534d1e72ce
further rebalancing of sliders
Xexxar
·
2021-10-21 19:58:02 +00:00
ec06e53212
merged slider updates
Xexxar
·
2021-10-21 19:29:06 +00:00
be2f9603c9
removed excess acute anglebuff and buffed sliders to comp
Xexxar
·
2021-10-21 19:28:06 +00:00
e3a0e4749e
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
Xexxar
·
2021-10-21 18:38:32 +00:00
692c7b4be1
Merge branch 'aim-refactor-base' into aim-refactor-slider
Xexxar
·
2021-10-21 18:37:22 +00:00
b1c18d1f36
reverted overwritten file
Xexxar
·
2021-10-21 18:37:06 +00:00
2f8972b529
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
Xexxar
·
2021-10-21 17:22:09 +00:00
fd991296fa
Merge branch 'aim-refactor-base' into aim-refactor-slider
Xexxar
·
2021-10-21 17:21:52 +00:00
613a548583
identified case with spinner where / 0 could theoretically be possible
Xexxar
·
2021-10-21 17:21:34 +00:00
d6aa2fe6e4
removed comment
Xexxar
·
2021-10-21 17:21:03 +00:00
a23330c49b
updated to latest version of velchange
Xexxar
·
2021-10-21 17:07:56 +00:00
81e817f881
removed unnecessary test code
Xexxar
·
2021-10-21 16:14:31 +00:00
276b4afdb0
new slider travel dist algorithm
Xexxar
·
2021-10-21 16:08:35 +00:00
4fe007aa2e
Merge branch 'aim-refactor-base' into aim-refactor-slider
Xexxar
·
2021-10-21 16:01:38 +00:00
bef6e100fa
removed ppCalc changes and sliderabuseChecks
Xexxar
·
2021-10-21 16:00:57 +00:00
cb605f9156
Merge remote-tracking branch 'ppy/master' into aim-refactor-base
Xexxar
·
2021-10-21 15:45:31 +00:00
750c5a0181
updated to latest version of base
Xexxar
·
2021-10-17 04:48:57 +00:00
c074304ec3
resolved nans and added stacked slider fix
Xexxar
·
2021-10-17 03:56:53 +00:00
14d405786e
Merge branch 'master' into aim-refactor-base
smoogipoo
·
2021-10-17 12:00:39 +09:00
30eb08d394
Merge branch 'master' into effective-miss-count
smoogipoo
·
2021-10-16 21:43:34 +09:00
80827b741f
Clamp comboBasedMissCount
StanR
·
2021-10-16 14:50:15 +03:00
ccaac97794
Remove calculation for scores with combo above threshold, avoid division by zero
StanR
·
2021-10-15 16:51:05 +03:00
c8d99e68a5
Merge branch 'master' into fix-invisible-sinners
smoogipoo
·
2021-10-15 20:45:40 +09:00
1a18d3598a
Approximate amount of effective misses using combo
StanR
·
2021-10-13 20:04:34 +03:00
205d95e8c6
adjusted constant to 1.5 from 2.0 for acute
Xexxar
·
2021-10-13 16:45:58 +00:00
4edf559408
forgot to add double delcaration, remember to test
Xexxar
·
2021-10-13 16:25:16 +00:00
cde4b0b17c
updated to latest version with slider calc
Xexxar
·
2021-10-13 16:17:49 +00:00
0b794728ea
removed residual code leftover
Xexxar
·
2021-10-13 16:04:39 +00:00
0292fe1c83
updated to newly refactored aim
Xexxar
·
2021-10-13 15:41:24 +00:00
200149c9d7
merged ppy/master
Xexxar
·
2021-10-10 17:12:49 +00:00
56daac73f2
Merge pull request
#15008
from stanriders/remove-int-casts
Remove int casts in difficulty calculation
Dean Herbert
·
2021-10-10 16:48:37 +09:00
b8fe744d2b
Merge branch 'master' into skillsrework
smoogipoo
·
2021-10-10 16:16:54 +09:00
e7a3467655
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
Co-authored-by: Liam DeVoe <
orionldevoe@gmail.com
>
StanR
·
2021-10-09 21:11:24 +03:00
abd32e30f1
Reduce nesting, check all objects for spinners
StanR
·
2021-10-09 20:28:42 +03:00
3b0b8707fe
Fix instant spinners giving insane amounts of strain
StanR
·
2021-10-09 12:35:17 +03:00
b72b071c25
Remove int casts in difficulty calculation, fixup some comments
StanR
·
2021-10-09 12:08:57 +03:00
37632fe4dc
Don't refer to BeatmapInfo
smoogipoo
·
2021-10-08 19:50:31 +09:00
f0affa9f5a
Merge branch 'master' into blinds-pp
smoogipoo
·
2021-10-08 19:45:59 +09:00
3a4807a032
Merge branch 'master' into skillsrework
smoogipoo
·
2021-10-08 18:21:51 +09:00
cefef81cdf
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