Dean Herbert
|
09195a03a2
|
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
# osu.Game/Overlays/DragBar.cs
|
2017-04-14 11:25:00 +09:00 |
|
Dean Herbert
|
1f4e0b0251
|
Fix MosueUp and HighResolution events not being handled by MenuOverlays.
|
2017-04-13 13:03:07 +09:00 |
|
Dean Herbert
|
359fea7e25
|
Improve "escape" pressing logic in pause/fail menus.
|
2017-04-13 12:40:00 +09:00 |
|
Dan Balasescu
|
bc98e53aff
|
I helped.
|
2017-04-12 00:09:45 +09:00 |
|
Dean Herbert
|
1a1607aaaa
|
Improve the look of the transition on hotkey retry (and retry in general).
|
2017-04-11 19:58:57 +09:00 |
|
Dean Herbert
|
43a4657540
|
Remove unnecessary AlwaysPresent.
|
2017-04-10 17:26:05 +09:00 |
|
Dean Herbert
|
3a01cfccee
|
Adjust fade length and easing.
|
2017-04-10 17:25:56 +09:00 |
|
Dean Herbert
|
15c1013f5b
|
Don't schedule event, it's unreliable and doesn't match the fade.
|
2017-04-10 17:25:46 +09:00 |
|
Andrey Zavadskiy
|
1879a05c7b
|
Removed using
|
2017-04-10 06:10:12 +03:00 |
|
Andrey Zavadskiy
|
e73f543c4f
|
Applied suggestions
|
2017-04-10 06:06:10 +03:00 |
|
Andrey Zavadskiy
|
a7264aa84c
|
Warning fix
|
2017-04-09 17:53:16 +03:00 |
|
Andrey Zavadskiy
|
425e96c45c
|
Moved logic to it's own class
|
2017-04-09 17:44:19 +03:00 |
|
Andrey Zavadskiy
|
4ab4f65c83
|
Retry on Tilde key
|
2017-04-09 16:26:31 +03:00 |
|
Dean Herbert
|
0d4f457265
|
Improve transitions when exiting play mode.
|
2017-04-07 20:46:35 +09:00 |
|
Dean Herbert
|
54d1afb655
|
Fade in HitRenderer post entering animation.
|
2017-04-07 20:38:57 +09:00 |
|
Dean Herbert
|
39175905e4
|
Fix crashes on completing a taiko map (where a strong his is the last hit in the map).
|
2017-04-07 16:56:09 +09:00 |
|
Dean Herbert
|
7e99fc47e2
|
wip
|
2017-04-07 16:54:54 +09:00 |
|
Dean Herbert
|
1842d80e28
|
Update test case.
|
2017-04-07 09:43:08 +09:00 |
|
Dean Herbert
|
12d2102a88
|
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Modes/UI/HudOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
|
2017-04-07 09:22:18 +09:00 |
|
Dean Herbert
|
7c63c8394b
|
Remove unnecessary depth setting.
|
2017-04-06 15:36:03 +09:00 |
|
Dean Herbert
|
a18367454d
|
InGameOverlay -> MenuOverlay.
|
2017-04-06 15:34:52 +09:00 |
|
Dean Herbert
|
856696b17e
|
Fix incorrect verbatim strings.
|
2017-04-06 15:31:21 +09:00 |
|
Dean Herbert
|
6285f3eea8
|
Merge branch 'master' into pause_buttons_refactor
|
2017-04-06 15:00:48 +09:00 |
|
Andrey Zavadskiy
|
0946e42363
|
removed useless stuff
|
2017-04-05 22:51:43 +03:00 |
|
Andrey Zavadskiy
|
6a510097df
|
InGameOverlay fixes
|
2017-04-05 22:36:03 +03:00 |
|
Dean Herbert
|
4aafc172ca
|
Allow playfield to specify whether it has a cursor or not.
|
2017-04-05 17:38:57 +09:00 |
|
Andrey Zavadskiy
|
f2a9ec0f24
|
Converted constructor to protected
|
2017-04-04 19:02:36 +03:00 |
|
Andrey Zavadskiy
|
7b95f2d46a
|
InGameOverlay now is abstract
|
2017-04-04 18:53:13 +03:00 |
|
Andrey Zavadskiy
|
62655b70c9
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
|
2017-04-04 18:41:37 +03:00 |
|
Dean Herbert
|
7c74951454
|
Update bindables.
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCaseResults.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/Results.cs
|
2017-04-04 11:34:13 +09:00 |
|
smoogipooo
|
27132958c8
|
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
|
2017-04-03 14:19:31 +09:00 |
|
Dean Herbert
|
6f1fff4ee7
|
Update async load usage to new style.
|
2017-04-02 15:56:12 +09:00 |
|
Andrey Zavadskiy
|
1ecff1b32c
|
Fix naming and testcase
|
2017-04-01 21:50:25 +03:00 |
|
Andrey Zavadskiy
|
f70de7439b
|
Moved title and description to each class
|
2017-04-01 21:42:12 +03:00 |
|
Andrey Zavadskiy
|
bd123fa906
|
Better inheritance
|
2017-04-01 21:29:17 +03:00 |
|
Andrey Zavadskiy
|
e3a8a14281
|
Removed unnecessary using
|
2017-04-01 21:19:49 +03:00 |
|
Andrey Zavadskiy
|
ebc814f06a
|
Typos fix
|
2017-04-01 21:17:24 +03:00 |
|
Andrey Zavadskiy
|
3574dac780
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
|
2017-04-01 21:03:19 +03:00 |
|
Dean Herbert
|
fa7c72a099
|
Refactor ReplayInputHandler creation for more flexibility.
|
2017-03-31 15:59:53 +09:00 |
|
smoogipooo
|
eed50784ba
|
Make player work with TaikoHitRenderer.
|
2017-03-29 11:35:57 +09:00 |
|
Dean Herbert
|
f7dc7e9bb9
|
Update references.
|
2017-03-28 21:26:20 +09:00 |
|
Andrey Zavadskiy
|
91e18cc63e
|
Fix usings
|
2017-03-28 12:12:35 +03:00 |
|
Andrey Zavadskiy
|
cf3db49631
|
Inherit Pause/Fail overlay from InGameOverlay
|
2017-03-28 12:09:26 +03:00 |
|
Andrey Zavadskiy
|
687f71e410
|
Fixes
|
2017-03-28 11:45:48 +03:00 |
|
Andrey Zavadskiy
|
60be69d3b0
|
Fixes
|
2017-03-28 11:41:08 +03:00 |
|
Andrey Zavadskiy
|
85c2184170
|
Fixes
|
2017-03-28 11:33:56 +03:00 |
|
Andrey Zavadskiy
|
62693a6a59
|
Again separate classes
|
2017-03-28 10:49:58 +03:00 |
|
Andrey Zavadskiy
|
9774f826ab
|
Pause and fail overlays -> StopOverlay
|
2017-03-28 06:08:31 +03:00 |
|
Andrey Zavadskiy
|
c4500fa270
|
fixes
|
2017-03-28 05:19:32 +03:00 |
|
Andrey Zavadskiy
|
110d43bc25
|
fixes
|
2017-03-28 05:12:04 +03:00 |
|