Bartłomiej Dach
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2b4c2f7ff3
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Add failing test for storyboard sample playback with beatmap hitsounds off
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2021-12-26 14:25:05 +01:00 |
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Bartłomiej Dach
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1040590844
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Add cancellation support to game-side IResourceStore s
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2021-12-23 10:33:17 +01:00 |
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Dean Herbert
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f9a2db5ec6
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Add accessibility to realm factory via IStorageResourceProvider
We might need to rename this class..
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2021-12-14 14:19:49 +09:00 |
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Dean Herbert
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f6a3709060
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Store default skins to database
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2021-11-29 18:28:25 +09:00 |
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Bartłomiej Dach
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6108451449
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Retrieve separated skin instance from working beatmap for editing
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2021-08-15 21:18:09 +02:00 |
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Dean Herbert
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b16d10bd95
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Provide game-wide resources via IStorageResourceProvider
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2021-05-31 18:57:47 +09:00 |
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smoogipoo
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f144661c31
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Fix storyboard sample test scene
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2021-04-20 18:26:30 +09:00 |
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smoogipoo
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5da18c51a4
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Fix compile error
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2021-04-20 17:27:37 +09:00 |
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smoogipoo
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80473a356e
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Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
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2021-04-20 17:27:01 +09:00 |
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smoogipoo
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281c2041b2
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Add failing test
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2021-04-20 16:51:00 +09:00 |
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smoogipoo
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1aa36818df
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
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Bartłomiej Dach
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aec859b4d1
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Merge branch 'master' into fix-unsafe-skinnable-sample-play
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2021-03-18 19:51:46 +01:00 |
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Ronnie Moir
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f6d3cd6413
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Change SamplePlaybackWithRateMods to use rate calulated from the sample
Replace hardcoded numbers
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2021-02-23 21:25:59 +00:00 |
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Ronnie Moir
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dbde47fe94
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Fix test failure
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2021-02-23 19:43:04 +00:00 |
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Dean Herbert
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00574a5288
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Use ISample everywhere in Skin GetSample lookup path
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2021-02-18 18:32:28 +09:00 |
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smoogipoo
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de9d075f94
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
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Dean Herbert
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10c2745682
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Add region specifications around implicit interface implementations
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2020-12-22 12:01:09 +09:00 |
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Dean Herbert
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a5bcf1dc20
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Expose resources to skin via interface (and share common pieces with beatmap)
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2020-12-21 15:18:52 +09:00 |
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Dean Herbert
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136843c8e4
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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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2020-09-29 14:25:39 +09:00 |
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Dean Herbert
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93a8bc3d5a
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
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Dean Herbert
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d9debef156
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Add explicit LoadTrack method
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2020-08-17 15:38:16 +09:00 |
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smoogipoo
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e87f50f74f
|
Rename method
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2020-08-07 22:31:41 +09:00 |
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smoogipoo
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2e3ecf71c7
|
Pass track from Player to components
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2020-08-06 18:31:08 +09:00 |
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Bartłomiej Dach
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34476f6c2f
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Delegate to base in a more consistent manner
|
2020-06-19 20:12:17 +02:00 |
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Bartłomiej Dach
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1d5084c355
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Use {Initial,Final}Rate instead of SpeedChange
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2020-06-19 20:11:12 +02:00 |
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Ronnie Moir
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0046cc08e9
|
Add test cases for different mods and rates.
Cleanup test scene.
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2020-06-19 18:40:36 +01:00 |
|
Ronnie Moir
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f04f2d2175
|
Add test scene
|
2020-06-18 21:46:32 +01:00 |
|
Salman Ahmed
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eb64c4752c
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Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
|
2020-06-15 11:31:12 +03:00 |
|
Dean Herbert
|
fdf7c56ba2
|
Add test coverage
|
2020-06-15 11:20:20 +09:00 |
|
Salman Ahmed
|
e10c973aa6
|
Add test cases for behaviour of ruleset dependencies caching on tests
|
2020-04-11 04:24:34 +03:00 |
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Bartłomiej Dach
|
49c252ec78
|
Mark storyboard sample retrieval test headless
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2020-01-06 07:33:59 +01:00 |
|
smoogipoo
|
878e9f182e
|
Add storyboard sample test scene
|
2020-01-02 15:23:41 +09:00 |
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