Dean Herbert
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a215d009fe
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Update Remove /RemoveRange /RemoveAll calls in line with framework changes
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2022-08-29 15:57:40 +09:00 |
|
Dan Balasescu
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f8830c6850
|
Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
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1eed2436e6
|
Clean up unused resolved properties
|
2021-12-03 18:49:49 +09:00 |
|
Dean Herbert
|
ca943a897a
|
Fix back to front initialisation order
|
2021-03-20 10:51:58 +09:00 |
|
Dean Herbert
|
c0c8b3e46c
|
Fix regression meaning SkinnableSound initialisation may never happen
|
2021-03-19 19:22:50 +09:00 |
|
Dean Herbert
|
0e821e857e
|
Remove unnecessary duplicated skin changed handling
For some reason we were handling this both in `DrawableSkinnableSound`
and `PoolableSkinnableSample` in very similar ways. Only one seems
required.
|
2021-03-19 15:23:32 +09:00 |
|
smoogipoo
|
ee6a94273d
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Merge branch 'master' into fix-unsafe-skinnable-sample-play
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2021-02-22 18:31:27 +09:00 |
|
Dean Herbert
|
63dd55c92c
|
Add missing methods from updated audio component interface implementation
|
2021-02-22 14:18:52 +09:00 |
|
Dean Herbert
|
487a39eea9
|
Update interface implementations with framework changes
|
2021-02-18 18:52:34 +09:00 |
|
Dean Herbert
|
143e145670
|
Update implementation of AdjustableAudioComponents
|
2021-02-18 15:44:23 +09:00 |
|
smoogipoo
|
bdb9d4f7d0
|
Restart sound on play
|
2021-01-20 13:59:30 +09:00 |
|
smoogipoo
|
de9d075f94
|
Initial sample + samplechannel rework
|
2021-01-19 17:11:40 +09:00 |
|
Dean Herbert
|
ced7a36788
|
Update namespaces
|
2021-01-18 21:24:10 +09:00 |
|
Dean Herbert
|
8a6857f151
|
Add support for playing a SkinnableSample without restarting it
|
2021-01-15 17:16:12 +09:00 |
|
Bartłomiej Dach
|
f6d15b9757
|
Invert back-to-front logic
|
2020-12-06 18:59:38 +01:00 |
|
Bartłomiej Dach
|
fcd9483ffa
|
Merge branch 'master' into fix-multiple-playback-on-skin-change
|
2020-12-06 18:21:24 +01:00 |
|
smoogipoo
|
c29ad8edf8
|
Better API for dealing with the contained drawable samples
|
2020-11-30 19:26:25 +09:00 |
|
smoogipoo
|
afb8eb636d
|
Apply simple PR reviews
|
2020-11-30 18:40:22 +09:00 |
|
Dean Herbert
|
8080fe942c
|
Fix samples being played more than once on skin change
|
2020-11-20 20:38:26 +09:00 |
|
smoogipoo
|
7c83a27002
|
Add more xmldocs
|
2020-11-19 22:48:21 +09:00 |
|
smoogipoo
|
8a656f7cee
|
Fix missing SkinChanged event + safety
|
2020-11-19 22:42:44 +09:00 |
|
smoogipoo
|
d388c44428
|
Cleanup, refactoring, and restart sample on skin change
|
2020-11-19 22:30:21 +09:00 |
|
smoogipoo
|
0287269b2f
|
Fix volume discrepancies
|
2020-11-19 21:21:30 +09:00 |
|
smoogipoo
|
70cb197957
|
Cleanups
|
2020-11-19 20:38:36 +09:00 |
|
smoogipoo
|
812d5d59b1
|
Fix looping not being propagated
|
2020-11-19 20:29:09 +09:00 |
|
smoogipoo
|
003fed857c
|
Separate files
|
2020-11-19 19:52:34 +09:00 |
|
smoogipoo
|
730b14b5bb
|
Add initial hit sample pooling
|
2020-11-19 19:51:09 +09:00 |
|
Dean Herbert
|
0b28cca7e6
|
Don't force Gameplay prefix on all skin sample lookups
|
2020-10-30 11:59:40 +09:00 |
|
Dean Herbert
|
367b35bb10
|
Merge branch 'master' into fix-storyboard-sample-pausing
|
2020-09-30 22:42:26 +09:00 |
|
Dean Herbert
|
414c40d298
|
Reverse inheritance order of SkinnableSound's pause logic
|
2020-09-30 15:45:14 +09:00 |
|
Dean Herbert
|
136843c8e4
|
Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
|
2020-09-29 14:25:39 +09:00 |
|
Dean Herbert
|
74e74e1c31
|
Fix pause loop sound not working because paused
|
2020-09-29 14:20:41 +09:00 |
|
Dean Herbert
|
d6f3beffb6
|
Use existing bindable flow instead
|
2020-09-29 12:50:17 +09:00 |
|
Salman Ahmed
|
735b6b0d6f
|
Remove a pointless portion of the inline comment
|
2020-09-19 05:54:40 +03:00 |
|
Salman Ahmed
|
35c7677d0a
|
Fix gameplay samples potentially start playing while player is paused
|
2020-09-16 01:59:07 +03:00 |
|
Dean Herbert
|
365aae799e
|
Merge branch 'master' into fix-skinnable-sound-mute
|
2020-08-10 23:55:51 +09:00 |
|
Dean Herbert
|
ffb2e56a8d
|
Reverse direction of bool to make mental parsing easier
|
2020-08-08 23:25:52 +09:00 |
|
Dean Herbert
|
0d1f273603
|
Merge branch 'master' into fix-skinnable-sound-mute
|
2020-08-08 23:24:03 +09:00 |
|
Dean Herbert
|
1090137da3
|
Adjust comment to read better
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2020-08-08 23:23:02 +09:00 |
|
Dean Herbert
|
c84452cfbf
|
Update usages
|
2020-08-06 21:53:20 +09:00 |
|
Dean Herbert
|
e3105fd4c8
|
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
|
2020-08-06 19:16:26 +09:00 |
|
smoogipoo
|
641279ec3e
|
Make SkinnableSound an IAdjustableAudioComponent
|
2020-08-06 14:43:48 +09:00 |
|
Dean Herbert
|
91c2afe9f1
|
Merge branch 'master' into fix-gameplay-sample-pausing
|
2020-07-28 15:10:37 +09:00 |
|
Dean Herbert
|
cc0d5d74d7
|
Merge branch 'master' into Issue#9170
|
2020-07-28 13:36:42 +09:00 |
|
Dean Herbert
|
9889bfa0f3
|
Stop playing samples on pause, resume looping on unpause
|
2020-07-27 16:15:49 +09:00 |
|
Dean Herbert
|
3257c1e9f2
|
Move interface exposing into region
|
2020-07-27 16:02:52 +09:00 |
|
Bartłomiej Dach
|
648f9204f5
|
Add sample lifetime constraints for taiko
|
2020-07-26 17:50:25 +02:00 |
|
Dean Herbert
|
3ed40d3a6b
|
Fix SkinnableSounds not continuing playback on skin change
|
2020-07-22 16:37:58 +09:00 |
|
Dean Herbert
|
a39c4236c7
|
Fix multiple issues and standardise transforms
|
2020-07-17 19:08:50 +09:00 |
|
Dean Herbert
|
5f577797a7
|
Expose transform helpers in SkinnableSound
|
2020-07-01 18:41:00 +09:00 |
|