Dan Balasescu
|
da8d94c4b4
|
Fix test failures due to scheduled operations
|
2022-09-27 20:24:44 +09:00 |
|
Dean Herbert
|
3ece7205ed
|
Fix potential crash when losing network connectivity at online play screen
Addresses #20448.
|
2022-09-27 17:52:34 +09:00 |
|
Dan Balasescu
|
c969afcb71
|
Merge branch 'master' into leaderboard-nrt
|
2022-09-26 17:12:19 +09:00 |
|
Dean Herbert
|
20da1051d9
|
Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
|
2022-09-26 16:21:24 +09:00 |
|
Dean Herbert
|
5fc836d1f0
|
Apply NRT to BeatmapLeaderboard / MatchLeaderboard
|
2022-09-26 16:17:28 +09:00 |
|
Dean Herbert
|
a65a76f7de
|
Fix off-thread drawable mutation in multiplayer settings overlay when an error occurs
Closes #20413.
|
2022-09-23 20:05:32 +09:00 |
|
Dean Herbert
|
29c4d06d36
|
Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards
|
2022-09-21 14:58:58 +09:00 |
|
Dean Herbert
|
0ac28cbecc
|
Fix potential crash from missing DownloadProgress
|
2022-09-18 23:42:16 +09:00 |
|
Dan Balasescu
|
2dcaf7cfd8
|
Fix memory leak due to missing event unbind
|
2022-09-18 14:25:31 +09:00 |
|
Dean Herbert
|
678eec1c67
|
Move LeaderboardFlow to HUDOverlay to share positioning logic
|
2022-09-13 18:45:11 +09:00 |
|
Dean Herbert
|
5894d2f0bc
|
Ensure gameplay leaderboard hides with rest of HUD when it should
|
2022-09-13 18:45:11 +09:00 |
|
Dean Herbert
|
d251c0b2ac
|
Move leaderboard implementation to Player itself
|
2022-09-13 18:00:21 +09:00 |
|
Dean Herbert
|
ac034bffeb
|
Fix potential crash if multiplayer spectator load is aborted early
|
2022-09-13 14:21:54 +09:00 |
|
Dean Herbert
|
6945c43e0d
|
Merge pull request #20178 from smoogipoo/fix-match-creation-beatmap-select
Fix several weird scenarios with online play song selection
|
2022-09-08 23:07:09 +09:00 |
|
Dan Balasescu
|
9aab502adc
|
Merge pull request #20157 from peppy/true-gameplay-rate
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
|
2022-09-08 19:54:32 +09:00 |
|
Dan Balasescu
|
4fc03998a1
|
Merge pull request #20189 from peppy/fix-playlist-item-download-button-visibility
Fix playlist items showing download button briefly during initial display
|
2022-09-08 19:47:35 +09:00 |
|
Dean Herbert
|
13d9b2188b
|
Merge pull request #20145 from smoogipoo/multiple-countdowns
Implement support for multiple active countdowns in multiplayer
|
2022-09-08 19:15:30 +09:00 |
|
Dan Balasescu
|
76eae73fa4
|
Revert unintended change
|
2022-09-08 17:41:23 +09:00 |
|
Dan Balasescu
|
c61c596c1f
|
Expose as readonly IAggregateAudioAdjustment
|
2022-09-08 17:37:02 +09:00 |
|
Dan Balasescu
|
b559d4ecdf
|
Rename GameplayAdjustments -> AdjustmentsFromMods
|
2022-09-08 17:14:06 +09:00 |
|
Dean Herbert
|
ed81297611
|
Fix playlist items showing download button briefly during initial local presence checks
|
2022-09-08 17:10:45 +09:00 |
|
Dan Balasescu
|
b0b4da533a
|
Expose gameplay adjustments via MultiSpectatorPlayer instead
|
2022-09-08 16:59:20 +09:00 |
|
Dan Balasescu
|
83c0cb1acc
|
Fix beatmap set to null after exiting song select
|
2022-09-07 21:34:29 +09:00 |
|
Dan Balasescu
|
fcea244537
|
Remove initial selection from OnlinePlaySongSelect
This stuff never really worked anyway - every case except with an
already created multiplayer room was broken anyway.
|
2022-09-07 21:34:29 +09:00 |
|
Dan Balasescu
|
208bd0f391
|
Give OnlinePlaySongSelect a reference PlaylistItem
|
2022-09-07 21:34:29 +09:00 |
|
Dan Balasescu
|
cb9bae1f5c
|
Enable NRT
|
2022-09-07 19:54:55 +09:00 |
|
Dean Herbert
|
1be3b74ff3
|
Fix multiplayer spectator not getting gameplay adjustments applied
|
2022-09-07 19:12:34 +09:00 |
|
Dan Balasescu
|
2923c10cd8
|
Rewrite rooms to store multiple active countdowns
Update test to the new structure
|
2022-09-05 19:03:26 +09:00 |
|
Dan Balasescu
|
07d4a025b0
|
Merge pull request #20109 from frenzibyte/online-play-room-status-inconsistency
Fix room status dropdown placement inconsistent between multiplayer and playlists
|
2022-09-05 11:19:56 +09:00 |
|
Salman Ahmed
|
e8fa872f61
|
Fix room status dropdown position inconsistent on online-play screens
|
2022-09-03 16:14:21 +03:00 |
|
Dean Herbert
|
6a35b233e5
|
Merge branch 'master' into remove-dispose-updates
|
2022-09-01 23:03:19 +09:00 |
|
Dan Balasescu
|
c852c54055
|
Consume auto skip setting during play
|
2022-08-31 20:24:15 +09:00 |
|
Dan Balasescu
|
b5ec7d06dd
|
Add auto-skip setting
Default to auto skip
|
2022-08-31 20:24:06 +09:00 |
|
Dean Herbert
|
a215d009fe
|
Update Remove /RemoveRange /RemoveAll calls in line with framework changes
|
2022-08-29 15:57:40 +09:00 |
|
Dan Balasescu
|
423f6f90f2
|
Remove async calls from ScoreManager
|
2022-08-29 15:34:08 +09:00 |
|
Dan Balasescu
|
c0b13c7e1f
|
Refactor ScoreProcessor ComputeScore() methods
|
2022-08-29 13:51:10 +09:00 |
|
Dean Herbert
|
b9d9bf3004
|
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
|
2022-08-26 21:53:17 +09:00 |
|
Dean Herbert
|
a546aa2673
|
Clamp SpectatorPlayerClock 's elapsed calculation to avoid player clocks getting too far ahead
|
2022-08-25 21:33:33 +09:00 |
|
Dean Herbert
|
27b57947e4
|
Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
|
2022-08-24 17:13:14 +09:00 |
|
Dean Herbert
|
5f01f461b3
|
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
|
2022-08-24 17:13:14 +09:00 |
|
Dean Herbert
|
af56cd0126
|
Fix merge breakage
|
2022-08-24 16:52:36 +09:00 |
|
Dean Herbert
|
5079e0d83d
|
Merge branch 'master' into no-gameplay-clock-gameplay-offset
|
2022-08-24 16:52:10 +09:00 |
|
Salman Ahmed
|
8f4a2b4936
|
Separate passed/failed states from calling EndGameplay
|
2022-08-24 10:36:13 +03:00 |
|
Dean Herbert
|
7f9246637a
|
Simplify MultiSpectatorScreen hierarchy construction
|
2022-08-24 16:08:48 +09:00 |
|
Dean Herbert
|
7c1fc4814e
|
Remove unused CreateMasterGameplayClockContainer method
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
871365bbb0
|
Inline ReadyToStart action binding for added safety
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
6c50f618a3
|
Don't use bindable flow for masterState
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
683d49c608
|
Move MasterClockState handling in to SpectatorSyncManager
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
d33d705684
|
Make WaitingOnFrames non-bindable
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
d05d8aeb22
|
Simplify interface implementations
|
2022-08-24 16:03:38 +09:00 |
|