Dan Balasescu
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0beaa8e8c5
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Merge branch 'master' into tcm-resume
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2024-03-14 12:22:46 +09:00 |
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Salman Ahmed
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dac8f98ea6
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Fix GameplayState not handled as nullable
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2024-02-29 07:13:32 +03:00 |
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Salman Ahmed
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847a8ead4f
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Hide taiko scroller when beatmap has storyboard
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2024-02-29 05:39:59 +03:00 |
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Dan Balasescu
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dcb195f3c8
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Add delayed resume for taiko/catch/mania
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2024-02-08 02:16:08 +09:00 |
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Dan Balasescu
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b44f77cee1
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Update R# + fix inspections
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2024-02-02 21:00:28 +09:00 |
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Salman Ahmed
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959cc7c7d9
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Rewrite time range computation logic to be completely based on stable code
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2024-01-29 21:26:36 +03:00 |
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Dean Herbert
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68d5e8affc
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Use a better constant for playfield positioning
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2024-01-26 18:52:36 +09:00 |
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Dean Herbert
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afc4b63473
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Merge branch 'master' into shift-taiko-playfield
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2024-01-26 18:15:30 +09:00 |
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Salman Ahmed
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d8cba1cbfd
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Move taiko playfield down a nudge to visually match stable
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2024-01-20 02:08:11 +03:00 |
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Salman Ahmed
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2f618b7f35
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Change taiko hit position to always match stable
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2024-01-20 01:53:39 +03:00 |
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Salman Ahmed
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d4fef99e1f
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Define constant input drum width for osu!taiko
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2024-01-20 01:46:15 +03:00 |
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Salman Ahmed
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fa2c33c641
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Upscale playfield by difference in game height as well
I honestly don't have much clue about this one but doing so matches master.
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2024-01-20 01:15:15 +03:00 |
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Salman Ahmed
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f5ce9eaf75
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Refactor taiko playfield layout to use constant values
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2024-01-20 01:15:15 +03:00 |
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Salman Ahmed
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3e17d01ceb
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Rewrite taiko playfield adjustment container to keep height constant
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2024-01-20 00:21:34 +03:00 |
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Salman Ahmed
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ce4fd6aca5
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Rename DEFAULT_HEIGHT to BASE_HEIGHT
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2024-01-19 23:58:58 +03:00 |
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Dean Herbert
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0fbca59523
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Fix osu!taiko judgments not being pooled correctly
They weren't being initialised correctly on initial pool.
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2024-01-15 20:50:09 +09:00 |
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Dean Herbert
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323808ad1e
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Add more inline commenting around VELOCITY_MULTIPLIER application to TimeRange
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2023-12-07 16:34:26 +09:00 |
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Dean Herbert
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1b50d1011a
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Move constant local to taiko
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2023-12-06 15:59:34 +09:00 |
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Dean Herbert
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8a0d152bcf
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Reapply legacy taiko velocity multiplier in all relevant places
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2023-12-06 15:59:34 +09:00 |
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Dean Herbert
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52c2eb93de
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Merge branch 'master' into taiko-beat-snap-grid
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2023-10-19 23:53:01 +09:00 |
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Dean Herbert
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5341a335a6
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Bypass Parent nullability checks for now
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2023-10-17 17:48:45 +09:00 |
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Dean Herbert
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2a89a25790
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Add beat snap grid to osu!taiko editor
Addresses https://github.com/ppy/osu/discussions/25150.
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2023-10-17 16:59:56 +09:00 |
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Dean Herbert
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cb0226f843
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Implement new interface-based speed change visualisation support on mania/taiko
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2023-09-20 15:28:13 +09:00 |
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Dan Balasescu
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a2fd7707a1
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Allow toggling SVs in the editor
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2023-08-18 18:55:24 +09:00 |
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Bartłomiej Dach
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fee56ac6d2
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Use new IGameplayClock.IsRewinding member
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2023-07-08 18:29:49 +02:00 |
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Dean Herbert
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a76cd9b0e6
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Update osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs
Co-authored-by: Jamie Taylor <me@nekodex.net>
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2023-07-08 00:44:26 +09:00 |
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Dean Herbert
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8b5d5c9ae2
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Fix rewinding causing incorrectly stronged non-strong hits
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2023-07-07 15:13:25 +09:00 |
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Dean Herbert
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9bdc80a749
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Move flourish playback to own trigger source
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2023-07-07 14:46:36 +09:00 |
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Dean Herbert
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d4c252ddf9
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Revert cancelling logic changes based on review feedback
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2023-07-07 14:28:57 +09:00 |
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Dean Herbert
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5af4aa8741
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Avoid strong hits cutting off other strong hits
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2023-07-06 14:05:49 +09:00 |
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Dean Herbert
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8f61f5e4c6
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Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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289f916cd7
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Remove outdated TODO
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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f086908831
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Don't attempt to play drum samples when rewinding
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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010262c764
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Change strong hit sample handling to be user input based, not hit object based
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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a9587fd1aa
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Move strong hit handling to DrumSamplePlayer and separte trigger sources
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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beed390031
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Add balance adjust to base implementation of DrumSampleTriggerSource
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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ae86fc736a
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Add argon-specific DrumSamplePlayer
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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f54eb8d7fa
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Move DrumSamplePlayer to be a skinnable component
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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9a7bf1bedd
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Fix reversed order of sample return
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2023-07-05 18:44:01 +09:00 |
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Dean Herbert
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571dbf5ab8
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Adjust logic to avoid creating List<> each playback
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2023-06-30 15:42:58 +09:00 |
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Dean Herbert
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c98abf1723
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More correctly handle StrongNestedHitObject s
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2023-06-30 15:38:17 +09:00 |
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Dean Herbert
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e87cf6d256
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Move all remaining osu!taiko sample playback logic out of DrawableHitObject s
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2023-06-30 15:21:34 +09:00 |
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OliBomby
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608fa3cc73
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Merge remote-tracking branch 'upstream/master' into sample-control-points
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2023-04-30 19:47:03 +02:00 |
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sw1tchbl4d3
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76df5fd3e2
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Limit taiko playfield aspect ratio to 5:4 - 16:9
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2023-04-26 18:05:47 +02:00 |
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OliBomby
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d97daee96b
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remove all non-test usage of SampleControlPoint
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2023-04-26 13:55:39 +02:00 |
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Bartłomiej Dach
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430b09acb2
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Expose taiko input manager in same manner as osu!
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2023-03-08 22:52:06 +01:00 |
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OpenSauce04
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12b983495c
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Fixed issues caused by branch being stale
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2023-02-27 13:40:55 +00:00 |
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Bartłomiej Dach
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11685d427a
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Merge branch 'master' into taiko-touch-ddkk-new
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2023-02-04 21:54:38 +01:00 |
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Dean Herbert
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bc02fb0e32
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Remove redundant parameter in DrumSegment constructor
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2023-02-03 16:37:35 +09:00 |
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Dean Herbert
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ffbaf453f8
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Revert misordered drawable order
This will completely change the visual appearance of this control... not
sure why it was changed.
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2023-02-02 16:25:23 +09:00 |
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