There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
# Conflicts: # osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
(Backported from https://github.com/ppy/osu-performance/compare/master...smoogipoo:sorcerer-catch-changes)
This reverts commit 24fb25f1cd.
24fb25f1cd